added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
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55 changed files with 6543 additions and 623 deletions
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@ -177,9 +177,9 @@ public:
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virtual void set_borderless_window(int p_borderless) {}
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virtual bool get_borderless_window() { return 0; }
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virtual Error open_dynamic_library(const String p_path, void* &p_library_handle) { return ERR_UNAVAILABLE; };
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virtual Error close_dynamic_library(void* p_library_handle) { return ERR_UNAVAILABLE; };
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virtual Error get_dynamic_library_symbol_handle(void* p_library_handle, const String p_name, void* &p_symbol_handle) { return ERR_UNAVAILABLE; };
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle) { return ERR_UNAVAILABLE; };
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virtual Error close_dynamic_library(void *p_library_handle) { return ERR_UNAVAILABLE; };
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virtual Error get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle) { return ERR_UNAVAILABLE; };
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virtual void set_keep_screen_on(bool p_enabled);
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virtual bool is_keep_screen_on() const;
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