Rename Texture.get_data() to get_image()

This commit is contained in:
Marcel Admiraal 2021-03-28 12:32:17 +01:00
parent f8442b97bf
commit fd30c36985
31 changed files with 99 additions and 98 deletions

View file

@ -117,8 +117,8 @@ void AnimationPlayerEditor::_notification(int p_what) {
autoplay_icon = get_theme_icon("AutoPlay", "EditorIcons");
reset_icon = get_theme_icon("Reload", "EditorIcons");
{
Ref<Image> autoplay_img = autoplay_icon->get_data();
Ref<Image> reset_img = reset_icon->get_data();
Ref<Image> autoplay_img = autoplay_icon->get_image();
Ref<Image> reset_img = reset_icon->get_image();
Ref<Image> autoplay_reset_img;
Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height());
autoplay_reset_img.instance();

View file

@ -144,8 +144,8 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
for (int i = 0; i < preview_images.size(); i++) {
if (preview_images[i].id == p_index) {
if (preview_images[i].is_video) {
Ref<Image> overlay = previews->get_theme_icon("PlayOverlay", "EditorIcons")->get_data();
Ref<Image> thumbnail = p_image->get_data();
Ref<Image> overlay = previews->get_theme_icon("PlayOverlay", "EditorIcons")->get_image();
Ref<Image> thumbnail = p_image->get_image();
thumbnail = thumbnail->duplicate();
Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);

View file

@ -88,7 +88,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz
return Ref<Texture2D>();
}
Ref<Image> atlas = tex->get_data();
Ref<Image> atlas = tex->get_image();
if (!atlas.is_valid()) {
return Ref<Texture2D>();
}
@ -99,7 +99,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz
} else {
Ref<Texture2D> tex = p_from;
if (tex.is_valid()) {
img = tex->get_data();
img = tex->get_image();
if (img.is_valid()) {
img = img->duplicate();
}

View file

@ -171,7 +171,7 @@ void Sprite2DEditor::_update_mesh_data() {
return;
}
Ref<Image> image = texture->get_data();
Ref<Image> image = texture->get_image();
ERR_FAIL_COND(image.is_null());
if (image->is_compressed()) {