Fix documentation following implementation of particle trails

This commit is contained in:
Marcel Admiraal 2021-05-01 09:56:32 +01:00
parent 4a7679e4dd
commit fcf8071ec9
7 changed files with 90 additions and 12 deletions

View file

@ -364,6 +364,8 @@
<member name="transparency" type="int" setter="set_transparency" getter="get_transparency" enum="BaseMaterial3D.Transparency" default="0">
If [code]true[/code], transparency is enabled on the body. See also [member blend_mode].
</member>
<member name="use_particle_trails" type="bool" setter="set_flag" getter="get_flag" default="false">
</member>
<member name="use_point_size" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], render point size can be changed.
[b]Note:[/b] this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member point_size].
@ -655,7 +657,9 @@
<constant name="FLAG_SUBSURFACE_MODE_SKIN" value="18" enum="Flags">
Enables the skin mode for subsurface scattering which is used to improve the look of subsurface scattering when used for human skin.
</constant>
<constant name="FLAG_MAX" value="19" enum="Flags">
<constant name="FLAG_PARTICLE_TRAILS_MODE" value="19" enum="Flags">
</constant>
<constant name="FLAG_MAX" value="20" enum="Flags">
Represents the size of the [enum Flags] enum.
</constant>
<constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode">