Revert "Add missing SNAME macro optimization to all theme methods call"

This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
This commit is contained in:
Rémi Verschelde 2022-02-08 10:14:58 +01:00
parent 0154ce2c8d
commit fc076ece3d
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GPG key ID: C3336907360768E1
90 changed files with 1648 additions and 1648 deletions

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@ -3301,7 +3301,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
VBoxContainer *vbc = this;
HBoxContainer *filter_hbc = memnew(HBoxContainer);
filter_hbc->add_theme_constant_override(SNAME("separate"), 0);
filter_hbc->add_theme_constant_override("separate", 0);
ED_SHORTCUT("scene_tree/rename", TTR("Rename"), Key::F2);
ED_SHORTCUT_OVERRIDE("scene_tree/rename", "macos", Key::ENTER);
@ -3349,7 +3349,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter->set_placeholder(TTR("Filter nodes"));
filter_hbc->add_child(filter);
filter->add_theme_constant_override(SNAME("minimum_character_width"), 0);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDock::_filter_changed));
button_create_script = memnew(Button);