Fixes snapping and replaces the _draw_canvas by forward_canvas_draw

This commit is contained in:
Gilles Roudiere 2017-10-15 22:33:25 +02:00
parent 6e960c7d6b
commit fc02605b49
21 changed files with 118 additions and 164 deletions

View file

@ -163,7 +163,6 @@ class TileMapEditor : public VBoxContainer {
void _text_changed(const String &p_text);
void _sbox_input(const Ref<InputEvent> &p_ie);
void _update_palette();
void _canvas_draw();
void _menu_option(int p_option);
void _set_cell(const Point2i &p_pos, int p_value, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, bool p_with_undo = false);
@ -183,6 +182,8 @@ public:
HBoxContainer *get_toolbar() const { return toolbar; }
bool forward_gui_input(const Ref<InputEvent> &p_event);
void forward_draw_over_canvas(Control *p_canvas);
void edit(Node *p_tile_map);
TileMapEditor(EditorNode *p_editor);
@ -197,6 +198,7 @@ class TileMapEditorPlugin : public EditorPlugin {
public:
virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
virtual void forward_draw_over_canvas(Control *p_canvas) { tile_map_editor->forward_draw_over_canvas(p_canvas); }
virtual String get_name() const { return "TileMap"; }
bool has_main_screen() const { return false; }