C#: Always convert float Variants to System.Double
Godot floats are always 64-bit. The real_t feature only affects vectors, not scalars.
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@ -114,11 +114,7 @@ public partial struct Variant : IDisposable
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{
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Type.Bool => AsBool(),
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Type.Int => AsInt64(),
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#if REAL_T_IS_DOUBLE
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Type.Float => AsDouble(),
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#else
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Type.Float => AsSingle(),
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#endif
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Type.String => AsString(),
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Type.Vector2 => AsVector2(),
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Type.Vector2i => AsVector2i(),
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