Use internal physics processing for Nodes' internal logic
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fa97ec2385
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7 changed files with 36 additions and 36 deletions
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@ -68,7 +68,7 @@ Size2 ScrollContainer::get_minimum_size() const {
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};
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void ScrollContainer::_cancel_drag() {
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set_physics_process(false);
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set_physics_process_internal(false);
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drag_touching_deaccel = false;
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drag_touching = false;
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drag_speed = Vector2();
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@ -141,7 +141,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
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beyond_deadzone = false;
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time_since_motion = 0;
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if (drag_touching) {
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set_physics_process(true);
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set_physics_process_internal(true);
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time_since_motion = 0;
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}
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}
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@ -278,7 +278,7 @@ void ScrollContainer::_notification(int p_what) {
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update_scrollbars();
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}
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if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
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if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
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if (drag_touching) {
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