Merge pull request #88526 from akien-mga/fastnoiselite-cleanup
FastNoiseLite: Sync with 1.1.0, clean up SCsub
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commit
fb8f0daf70
6 changed files with 53 additions and 481 deletions
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@ -5,23 +5,9 @@ Import("env_modules")
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env_noise = env_modules.Clone()
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# Thirdparty source files
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/noise/"
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thirdparty_sources = [
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# Add C++ source files for noise modules here
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_noise.Prepend(CPPPATH=[thirdparty_dir])
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env_thirdparty = env_noise.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.modules_sources += thirdparty_obj
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# Godot source files
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module_obj = []
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@ -29,6 +15,3 @@ module_obj = []
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env_noise.add_source_files(module_obj, "*.cpp")
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env_noise.add_source_files(module_obj, "editor/*.cpp")
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env.modules_sources += module_obj
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# Needed to force rebuilding the module files when the thirdparty library is updated.
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env.Depends(module_obj, thirdparty_obj)
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