Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
in favour of texture hints
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24 changed files with 260 additions and 112 deletions
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@ -33,12 +33,18 @@
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Use the texture from this shader's normal map built-in.
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</constant>
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<constant name="SOURCE_DEPTH" value="4" enum="Source">
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Use the depth texture available for this shader.
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Use the depth texture captured during the depth prepass. Only available when the depth prepass is used (i.e. in spatial shaders and in the forward_plus or gl_compatibility renderers).
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</constant>
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<constant name="SOURCE_PORT" value="5" enum="Source">
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Use the texture provided in the input port for this function.
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</constant>
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<constant name="SOURCE_MAX" value="6" enum="Source">
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<constant name="SOURCE_3D_NORMAL" value="6" enum="Source">
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Use the normal buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).
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</constant>
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<constant name="SOURCE_ROUGHNESS" value="7" enum="Source">
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Use the roughness buffer captured during the depth prepass. Only available when the normal-roughness buffer is available (i.e. in spatial shaders and in the forward_plus renderer).
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</constant>
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<constant name="SOURCE_MAX" value="8" enum="Source">
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Represents the size of the [enum Source] enum.
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</constant>
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<constant name="TYPE_DATA" value="0" enum="TextureType">
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