Codestyle: Fix some comment issues

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Rémi Verschelde 2023-11-21 15:26:40 +01:00
parent f732717d73
commit fa259a77cd
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5 changed files with 3 additions and 13 deletions

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@ -38,7 +38,7 @@
#include <android/log.h>
#include <jni.h>
// Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++
// Class that makes functions in java/src/org/godotengine/godot/GodotRenderView.java callable from C++
class GodotJavaViewWrapper {
private:
jclass _cls;

View file

@ -39,7 +39,7 @@
#include <android/log.h>
#include <jni.h>
// Class that makes functions in java/src/org/godotengine/godot/Godot.java callable from C++
// Class that makes functions in java/src/org/godotengine/godot/Godot.kt callable from C++
class GodotJavaWrapper {
private:
jobject godot_instance;

View file

@ -104,7 +104,7 @@ static bool nvapi_err_check(const char *msg, int status) {
}
// On windows we have to disable threaded optimization when using NVIDIA graphics cards
// to avoid stuttering, see see https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948
// to avoid stuttering, see https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948
// also see https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() {
HMODULE nvapi = 0;