Implement animated tiles
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9 changed files with 677 additions and 219 deletions
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@ -305,7 +305,7 @@ public:
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void set_quadrant_size(int p_size);
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int get_quadrant_size() const;
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static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
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static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0));
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// Layers management.
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int get_layers_count() const;
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