Add a Framebuffer cache
Adds a FramebufferCache singletion that operates the same way as UniformSetCache. Allows creating framebuffers on the fly (and keep them cached if re-requested) such as: ```C++ RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2); ```
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11 changed files with 436 additions and 23 deletions
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@ -249,6 +249,7 @@ RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
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RendererCompositorRD::RendererCompositorRD() {
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uniform_set_cache = memnew(UniformSetCacheRD);
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framebuffer_cache = memnew(FramebufferCacheRD);
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{
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String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
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@ -316,5 +317,6 @@ RendererCompositorRD::RendererCompositorRD() {
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RendererCompositorRD::~RendererCompositorRD() {
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memdelete(uniform_set_cache);
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memdelete(framebuffer_cache);
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ShaderRD::set_shader_cache_dir(String());
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}
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