Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
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34 changed files with 105 additions and 105 deletions
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@ -211,7 +211,7 @@ void Line2DEditor::_bind_methods() {
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}
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void Line2DEditor::_mode_selected(int p_mode) {
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for (unsigned int i = 0; i < _MODE_COUNT; ++i) {
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for (int i = 0; i < _MODE_COUNT; ++i) {
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toolbar_buttons[i]->set_pressed(i == p_mode);
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}
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mode = Mode(p_mode);
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