Fix signed and unsigned comparisons

The first in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam 2017-08-31 23:30:35 +02:00
parent 51ae90d789
commit f9467ec1ea
34 changed files with 105 additions and 105 deletions

View file

@ -588,7 +588,7 @@ String String::camelcase_to_underscore(bool lowercase) const {
const char a = 'a', z = 'z';
int start_index = 0;
for (size_t i = 1; i < this->size(); i++) {
for (int i = 1; i < this->size(); i++) {
bool is_upper = cstr[i] >= A && cstr[i] <= Z;
bool is_number = cstr[i] >= '0' && cstr[i] <= '9';
bool are_next_2_lower = false;