Restore RigidBody2/3D, SoftBody names in physics
This commit is contained in:
parent
dc4193b478
commit
f8cc88fab3
61 changed files with 616 additions and 618 deletions
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@ -325,7 +325,7 @@ AnimatableBody2D::AnimatableBody2D() :
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StaticBody2D(PhysicsServer2D::BODY_MODE_KINEMATIC) {
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}
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void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
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void RigidBody2D::_body_enter_tree(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
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@ -347,7 +347,7 @@ void RigidDynamicBody2D::_body_enter_tree(ObjectID p_id) {
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contact_monitor->locked = false;
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}
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void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
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void RigidBody2D::_body_exit_tree(ObjectID p_id) {
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Object *obj = ObjectDB::get_instance(p_id);
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_COND(!node);
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@ -368,7 +368,7 @@ void RigidDynamicBody2D::_body_exit_tree(ObjectID p_id) {
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contact_monitor->locked = false;
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}
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void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
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void RigidBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape) {
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bool body_in = p_status == 1;
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ObjectID objid = p_instance;
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@ -387,8 +387,8 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
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//E->value.rc=0;
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E->value.in_scene = node && node->is_inside_tree();
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if (node) {
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node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree).bind(objid));
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node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree).bind(objid));
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node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree).bind(objid));
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node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree).bind(objid));
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if (E->value.in_scene) {
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emit_signal(SceneStringNames::get_singleton()->body_entered, node);
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}
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@ -416,8 +416,8 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
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if (E->value.shapes.is_empty()) {
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if (node) {
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
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node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
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node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
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if (in_scene) {
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emit_signal(SceneStringNames::get_singleton()->body_exited, node);
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}
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@ -431,19 +431,19 @@ void RigidDynamicBody2D::_body_inout(int p_status, const RID &p_body, ObjectID p
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}
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}
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struct _RigidDynamicBody2DInOut {
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struct _RigidBody2DInOut {
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RID rid;
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ObjectID id;
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int shape = 0;
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int local_shape = 0;
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};
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void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
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RigidDynamicBody2D *body = static_cast<RigidDynamicBody2D *>(p_instance);
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void RigidBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) {
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RigidBody2D *body = static_cast<RigidBody2D *>(p_instance);
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body->_body_state_changed(p_state);
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}
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void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
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void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
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set_block_transform_notify(true); // don't want notify (would feedback loop)
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if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) {
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set_global_transform(p_state->get_transform());
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@ -473,9 +473,9 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
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}
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}
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_RigidDynamicBody2DInOut *toadd = (_RigidDynamicBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidDynamicBody2DInOut));
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_RigidBody2DInOut *toadd = (_RigidBody2DInOut *)alloca(p_state->get_contact_count() * sizeof(_RigidBody2DInOut));
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int toadd_count = 0; //state->get_contact_count();
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RigidDynamicBody2D_RemoveAction *toremove = (RigidDynamicBody2D_RemoveAction *)alloca(rc * sizeof(RigidDynamicBody2D_RemoveAction));
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RigidBody2D_RemoveAction *toremove = (RigidBody2D_RemoveAction *)alloca(rc * sizeof(RigidBody2D_RemoveAction));
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int toremove_count = 0;
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//put the ones to add
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@ -539,7 +539,7 @@ void RigidDynamicBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state)
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}
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}
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void RigidDynamicBody2D::_apply_body_mode() {
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void RigidBody2D::_apply_body_mode() {
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if (freeze) {
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switch (freeze_mode) {
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case FREEZE_MODE_STATIC: {
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@ -550,13 +550,13 @@ void RigidDynamicBody2D::_apply_body_mode() {
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} break;
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}
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} else if (lock_rotation) {
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set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC_LINEAR);
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set_body_mode(PhysicsServer2D::BODY_MODE_RIGID_LINEAR);
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} else {
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set_body_mode(PhysicsServer2D::BODY_MODE_DYNAMIC);
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set_body_mode(PhysicsServer2D::BODY_MODE_RIGID);
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}
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}
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void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
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void RigidBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
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if (p_lock_rotation == lock_rotation) {
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return;
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}
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@ -565,11 +565,11 @@ void RigidDynamicBody2D::set_lock_rotation_enabled(bool p_lock_rotation) {
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_apply_body_mode();
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}
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bool RigidDynamicBody2D::is_lock_rotation_enabled() const {
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bool RigidBody2D::is_lock_rotation_enabled() const {
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return lock_rotation;
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}
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void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) {
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void RigidBody2D::set_freeze_enabled(bool p_freeze) {
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if (p_freeze == freeze) {
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return;
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}
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@ -578,11 +578,11 @@ void RigidDynamicBody2D::set_freeze_enabled(bool p_freeze) {
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_apply_body_mode();
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}
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bool RigidDynamicBody2D::is_freeze_enabled() const {
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bool RigidBody2D::is_freeze_enabled() const {
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return freeze;
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}
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void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
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void RigidBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
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if (p_freeze_mode == freeze_mode) {
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return;
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}
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@ -591,31 +591,31 @@ void RigidDynamicBody2D::set_freeze_mode(FreezeMode p_freeze_mode) {
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_apply_body_mode();
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}
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RigidDynamicBody2D::FreezeMode RigidDynamicBody2D::get_freeze_mode() const {
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RigidBody2D::FreezeMode RigidBody2D::get_freeze_mode() const {
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return freeze_mode;
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}
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void RigidDynamicBody2D::set_mass(real_t p_mass) {
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void RigidBody2D::set_mass(real_t p_mass) {
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ERR_FAIL_COND(p_mass <= 0);
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mass = p_mass;
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PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_MASS, mass);
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}
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real_t RigidDynamicBody2D::get_mass() const {
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real_t RigidBody2D::get_mass() const {
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return mass;
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}
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void RigidDynamicBody2D::set_inertia(real_t p_inertia) {
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void RigidBody2D::set_inertia(real_t p_inertia) {
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ERR_FAIL_COND(p_inertia < 0);
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inertia = p_inertia;
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PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_INERTIA, inertia);
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}
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real_t RigidDynamicBody2D::get_inertia() const {
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real_t RigidBody2D::get_inertia() const {
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return inertia;
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}
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void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
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void RigidBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
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if (center_of_mass_mode == p_mode) {
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return;
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}
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@ -637,11 +637,11 @@ void RigidDynamicBody2D::set_center_of_mass_mode(CenterOfMassMode p_mode) {
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}
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}
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RigidDynamicBody2D::CenterOfMassMode RigidDynamicBody2D::get_center_of_mass_mode() const {
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RigidBody2D::CenterOfMassMode RigidBody2D::get_center_of_mass_mode() const {
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return center_of_mass_mode;
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}
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void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
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void RigidBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
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if (center_of_mass == p_center_of_mass) {
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return;
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}
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@ -652,102 +652,102 @@ void RigidDynamicBody2D::set_center_of_mass(const Vector2 &p_center_of_mass) {
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PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_CENTER_OF_MASS, center_of_mass);
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}
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const Vector2 &RigidDynamicBody2D::get_center_of_mass() const {
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const Vector2 &RigidBody2D::get_center_of_mass() const {
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return center_of_mass;
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}
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void RigidDynamicBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
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void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
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if (physics_material_override.is_valid()) {
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if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics))) {
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physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
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if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics))) {
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physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
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}
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}
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physics_material_override = p_physics_material_override;
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if (physics_material_override.is_valid()) {
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physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidDynamicBody2D::_reload_physics_characteristics));
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physics_material_override->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &RigidBody2D::_reload_physics_characteristics));
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}
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_reload_physics_characteristics();
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}
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Ref<PhysicsMaterial> RigidDynamicBody2D::get_physics_material_override() const {
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Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const {
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return physics_material_override;
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}
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void RigidDynamicBody2D::set_gravity_scale(real_t p_gravity_scale) {
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void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) {
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gravity_scale = p_gravity_scale;
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PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
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}
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real_t RigidDynamicBody2D::get_gravity_scale() const {
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real_t RigidBody2D::get_gravity_scale() const {
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return gravity_scale;
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}
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void RigidDynamicBody2D::set_linear_damp_mode(DampMode p_mode) {
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void RigidBody2D::set_linear_damp_mode(DampMode p_mode) {
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linear_damp_mode = p_mode;
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PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode);
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}
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RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_linear_damp_mode() const {
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RigidBody2D::DampMode RigidBody2D::get_linear_damp_mode() const {
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return linear_damp_mode;
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}
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void RigidDynamicBody2D::set_angular_damp_mode(DampMode p_mode) {
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void RigidBody2D::set_angular_damp_mode(DampMode p_mode) {
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angular_damp_mode = p_mode;
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PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode);
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}
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RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_angular_damp_mode() const {
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RigidBody2D::DampMode RigidBody2D::get_angular_damp_mode() const {
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return angular_damp_mode;
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}
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void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) {
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void RigidBody2D::set_linear_damp(real_t p_linear_damp) {
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ERR_FAIL_COND(p_linear_damp < -1);
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linear_damp = p_linear_damp;
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PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP, linear_damp);
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}
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real_t RigidDynamicBody2D::get_linear_damp() const {
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real_t RigidBody2D::get_linear_damp() const {
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return linear_damp;
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}
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void RigidDynamicBody2D::set_angular_damp(real_t p_angular_damp) {
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void RigidBody2D::set_angular_damp(real_t p_angular_damp) {
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ERR_FAIL_COND(p_angular_damp < -1);
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angular_damp = p_angular_damp;
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PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP, angular_damp);
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}
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real_t RigidDynamicBody2D::get_angular_damp() const {
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real_t RigidBody2D::get_angular_damp() const {
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return angular_damp;
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}
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void RigidDynamicBody2D::set_axis_velocity(const Vector2 &p_axis) {
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void RigidBody2D::set_axis_velocity(const Vector2 &p_axis) {
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Vector2 axis = p_axis.normalized();
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linear_velocity -= axis * axis.dot(linear_velocity);
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linear_velocity += p_axis;
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PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
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}
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void RigidDynamicBody2D::set_linear_velocity(const Vector2 &p_velocity) {
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void RigidBody2D::set_linear_velocity(const Vector2 &p_velocity) {
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linear_velocity = p_velocity;
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PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
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}
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Vector2 RigidDynamicBody2D::get_linear_velocity() const {
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Vector2 RigidBody2D::get_linear_velocity() const {
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return linear_velocity;
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}
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void RigidDynamicBody2D::set_angular_velocity(real_t p_velocity) {
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void RigidBody2D::set_angular_velocity(real_t p_velocity) {
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angular_velocity = p_velocity;
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PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
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}
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real_t RigidDynamicBody2D::get_angular_velocity() const {
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real_t RigidBody2D::get_angular_velocity() const {
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return angular_velocity;
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}
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void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) {
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void RigidBody2D::set_use_custom_integrator(bool p_enable) {
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if (custom_integrator == p_enable) {
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return;
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}
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@ -756,105 +756,105 @@ void RigidDynamicBody2D::set_use_custom_integrator(bool p_enable) {
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PhysicsServer2D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
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}
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bool RigidDynamicBody2D::is_using_custom_integrator() {
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bool RigidBody2D::is_using_custom_integrator() {
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return custom_integrator;
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}
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void RigidDynamicBody2D::set_sleeping(bool p_sleeping) {
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void RigidBody2D::set_sleeping(bool p_sleeping) {
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sleeping = p_sleeping;
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PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_SLEEPING, sleeping);
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}
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void RigidDynamicBody2D::set_can_sleep(bool p_active) {
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void RigidBody2D::set_can_sleep(bool p_active) {
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can_sleep = p_active;
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PhysicsServer2D::get_singleton()->body_set_state(get_rid(), PhysicsServer2D::BODY_STATE_CAN_SLEEP, p_active);
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}
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bool RigidDynamicBody2D::is_able_to_sleep() const {
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bool RigidBody2D::is_able_to_sleep() const {
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return can_sleep;
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}
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bool RigidDynamicBody2D::is_sleeping() const {
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bool RigidBody2D::is_sleeping() const {
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return sleeping;
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}
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void RigidDynamicBody2D::set_max_contacts_reported(int p_amount) {
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void RigidBody2D::set_max_contacts_reported(int p_amount) {
|
||||
max_contacts_reported = p_amount;
|
||||
PhysicsServer2D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
|
||||
}
|
||||
|
||||
int RigidDynamicBody2D::get_max_contacts_reported() const {
|
||||
int RigidBody2D::get_max_contacts_reported() const {
|
||||
return max_contacts_reported;
|
||||
}
|
||||
|
||||
int RigidDynamicBody2D::get_contact_count() const {
|
||||
int RigidBody2D::get_contact_count() const {
|
||||
PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(get_rid());
|
||||
ERR_FAIL_NULL_V(bs, 0);
|
||||
return bs->get_contact_count();
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::apply_central_impulse(const Vector2 &p_impulse) {
|
||||
void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
|
||||
PhysicsServer2D::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
|
||||
void RigidBody2D::apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position) {
|
||||
PhysicsServer2D::get_singleton()->body_apply_impulse(get_rid(), p_impulse, p_position);
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::apply_torque_impulse(real_t p_torque) {
|
||||
void RigidBody2D::apply_torque_impulse(real_t p_torque) {
|
||||
PhysicsServer2D::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque);
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::apply_central_force(const Vector2 &p_force) {
|
||||
void RigidBody2D::apply_central_force(const Vector2 &p_force) {
|
||||
PhysicsServer2D::get_singleton()->body_apply_central_force(get_rid(), p_force);
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) {
|
||||
void RigidBody2D::apply_force(const Vector2 &p_force, const Vector2 &p_position) {
|
||||
PhysicsServer2D::get_singleton()->body_apply_force(get_rid(), p_force, p_position);
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::apply_torque(real_t p_torque) {
|
||||
void RigidBody2D::apply_torque(real_t p_torque) {
|
||||
PhysicsServer2D::get_singleton()->body_apply_torque(get_rid(), p_torque);
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::add_constant_central_force(const Vector2 &p_force) {
|
||||
void RigidBody2D::add_constant_central_force(const Vector2 &p_force) {
|
||||
PhysicsServer2D::get_singleton()->body_add_constant_central_force(get_rid(), p_force);
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) {
|
||||
void RigidBody2D::add_constant_force(const Vector2 &p_force, const Vector2 &p_position) {
|
||||
PhysicsServer2D::get_singleton()->body_add_constant_force(get_rid(), p_force, p_position);
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::add_constant_torque(const real_t p_torque) {
|
||||
void RigidBody2D::add_constant_torque(const real_t p_torque) {
|
||||
PhysicsServer2D::get_singleton()->body_add_constant_torque(get_rid(), p_torque);
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::set_constant_force(const Vector2 &p_force) {
|
||||
void RigidBody2D::set_constant_force(const Vector2 &p_force) {
|
||||
PhysicsServer2D::get_singleton()->body_set_constant_force(get_rid(), p_force);
|
||||
}
|
||||
|
||||
Vector2 RigidDynamicBody2D::get_constant_force() const {
|
||||
Vector2 RigidBody2D::get_constant_force() const {
|
||||
return PhysicsServer2D::get_singleton()->body_get_constant_force(get_rid());
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::set_constant_torque(real_t p_torque) {
|
||||
void RigidBody2D::set_constant_torque(real_t p_torque) {
|
||||
PhysicsServer2D::get_singleton()->body_set_constant_torque(get_rid(), p_torque);
|
||||
}
|
||||
|
||||
real_t RigidDynamicBody2D::get_constant_torque() const {
|
||||
real_t RigidBody2D::get_constant_torque() const {
|
||||
return PhysicsServer2D::get_singleton()->body_get_constant_torque(get_rid());
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
|
||||
void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
|
||||
ccd_mode = p_mode;
|
||||
PhysicsServer2D::get_singleton()->body_set_continuous_collision_detection_mode(get_rid(), PhysicsServer2D::CCDMode(p_mode));
|
||||
}
|
||||
|
||||
RigidDynamicBody2D::CCDMode RigidDynamicBody2D::get_continuous_collision_detection_mode() const {
|
||||
RigidBody2D::CCDMode RigidBody2D::get_continuous_collision_detection_mode() const {
|
||||
return ccd_mode;
|
||||
}
|
||||
|
||||
TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
|
||||
TypedArray<Node2D> RigidBody2D::get_colliding_bodies() const {
|
||||
ERR_FAIL_COND_V(!contact_monitor, TypedArray<Node2D>());
|
||||
|
||||
TypedArray<Node2D> ret;
|
||||
|
|
@ -872,7 +872,7 @@ TypedArray<Node2D> RigidDynamicBody2D::get_colliding_bodies() const {
|
|||
return ret;
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
|
||||
void RigidBody2D::set_contact_monitor(bool p_enabled) {
|
||||
if (p_enabled == is_contact_monitor_enabled()) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -886,8 +886,8 @@ void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
|
|||
Node *node = Object::cast_to<Node>(obj);
|
||||
|
||||
if (node) {
|
||||
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidDynamicBody2D::_body_enter_tree));
|
||||
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidDynamicBody2D::_body_exit_tree));
|
||||
node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody2D::_body_enter_tree));
|
||||
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody2D::_body_exit_tree));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -899,11 +899,11 @@ void RigidDynamicBody2D::set_contact_monitor(bool p_enabled) {
|
|||
}
|
||||
}
|
||||
|
||||
bool RigidDynamicBody2D::is_contact_monitor_enabled() const {
|
||||
bool RigidBody2D::is_contact_monitor_enabled() const {
|
||||
return contact_monitor != nullptr;
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::_notification(int p_what) {
|
||||
void RigidBody2D::_notification(int p_what) {
|
||||
#ifdef TOOLS_ENABLED
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
|
|
@ -921,103 +921,103 @@ void RigidDynamicBody2D::_notification(int p_what) {
|
|||
#endif
|
||||
}
|
||||
|
||||
TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const {
|
||||
TypedArray<String> RigidBody2D::get_configuration_warnings() const {
|
||||
Transform2D t = get_transform();
|
||||
|
||||
TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
|
||||
|
||||
if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
|
||||
warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
|
||||
warnings.push_back(RTR("Size changes to RigidBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
|
||||
}
|
||||
|
||||
return warnings;
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidDynamicBody2D::set_mass);
|
||||
ClassDB::bind_method(D_METHOD("get_mass"), &RigidDynamicBody2D::get_mass);
|
||||
void RigidBody2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_mass", "mass"), &RigidBody2D::set_mass);
|
||||
ClassDB::bind_method(D_METHOD("get_mass"), &RigidBody2D::get_mass);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_inertia"), &RigidDynamicBody2D::get_inertia);
|
||||
ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidDynamicBody2D::set_inertia);
|
||||
ClassDB::bind_method(D_METHOD("get_inertia"), &RigidBody2D::get_inertia);
|
||||
ClassDB::bind_method(D_METHOD("set_inertia", "inertia"), &RigidBody2D::set_inertia);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidDynamicBody2D::set_center_of_mass_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidDynamicBody2D::get_center_of_mass_mode);
|
||||
ClassDB::bind_method(D_METHOD("set_center_of_mass_mode", "mode"), &RigidBody2D::set_center_of_mass_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_center_of_mass_mode"), &RigidBody2D::get_center_of_mass_mode);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidDynamicBody2D::set_center_of_mass);
|
||||
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidDynamicBody2D::get_center_of_mass);
|
||||
ClassDB::bind_method(D_METHOD("set_center_of_mass", "center_of_mass"), &RigidBody2D::set_center_of_mass);
|
||||
ClassDB::bind_method(D_METHOD("get_center_of_mass"), &RigidBody2D::get_center_of_mass);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidDynamicBody2D::set_physics_material_override);
|
||||
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidDynamicBody2D::get_physics_material_override);
|
||||
ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
|
||||
ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale);
|
||||
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale);
|
||||
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody2D::set_linear_damp_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody2D::get_linear_damp_mode);
|
||||
ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidBody2D::set_linear_damp_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidBody2D::get_linear_damp_mode);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody2D::set_angular_damp_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody2D::get_angular_damp_mode);
|
||||
ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidBody2D::set_angular_damp_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidBody2D::get_angular_damp_mode);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp);
|
||||
ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp);
|
||||
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidBody2D::set_linear_damp);
|
||||
ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidBody2D::get_linear_damp);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidDynamicBody2D::set_angular_damp);
|
||||
ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidDynamicBody2D::get_angular_damp);
|
||||
ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &RigidBody2D::set_angular_damp);
|
||||
ClassDB::bind_method(D_METHOD("get_angular_damp"), &RigidBody2D::get_angular_damp);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidDynamicBody2D::set_linear_velocity);
|
||||
ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidDynamicBody2D::get_linear_velocity);
|
||||
ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody2D::set_linear_velocity);
|
||||
ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody2D::get_linear_velocity);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidDynamicBody2D::set_angular_velocity);
|
||||
ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidDynamicBody2D::get_angular_velocity);
|
||||
ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody2D::set_angular_velocity);
|
||||
ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody2D::get_angular_velocity);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidDynamicBody2D::set_max_contacts_reported);
|
||||
ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidDynamicBody2D::get_max_contacts_reported);
|
||||
ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidDynamicBody2D::get_contact_count);
|
||||
ClassDB::bind_method(D_METHOD("set_max_contacts_reported", "amount"), &RigidBody2D::set_max_contacts_reported);
|
||||
ClassDB::bind_method(D_METHOD("get_max_contacts_reported"), &RigidBody2D::get_max_contacts_reported);
|
||||
ClassDB::bind_method(D_METHOD("get_contact_count"), &RigidBody2D::get_contact_count);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidDynamicBody2D::set_use_custom_integrator);
|
||||
ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidDynamicBody2D::is_using_custom_integrator);
|
||||
ClassDB::bind_method(D_METHOD("set_use_custom_integrator", "enable"), &RigidBody2D::set_use_custom_integrator);
|
||||
ClassDB::bind_method(D_METHOD("is_using_custom_integrator"), &RigidBody2D::is_using_custom_integrator);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidDynamicBody2D::set_contact_monitor);
|
||||
ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidDynamicBody2D::is_contact_monitor_enabled);
|
||||
ClassDB::bind_method(D_METHOD("set_contact_monitor", "enabled"), &RigidBody2D::set_contact_monitor);
|
||||
ClassDB::bind_method(D_METHOD("is_contact_monitor_enabled"), &RigidBody2D::is_contact_monitor_enabled);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidDynamicBody2D::set_continuous_collision_detection_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidDynamicBody2D::get_continuous_collision_detection_mode);
|
||||
ClassDB::bind_method(D_METHOD("set_continuous_collision_detection_mode", "mode"), &RigidBody2D::set_continuous_collision_detection_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidDynamicBody2D::set_axis_velocity);
|
||||
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidDynamicBody2D::apply_central_impulse, Vector2());
|
||||
ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidDynamicBody2D::apply_impulse, Vector2());
|
||||
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidDynamicBody2D::apply_torque_impulse);
|
||||
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity);
|
||||
ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse, Vector2());
|
||||
ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &RigidBody2D::apply_impulse, Vector2());
|
||||
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidDynamicBody2D::apply_central_force);
|
||||
ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidDynamicBody2D::apply_force, Vector2());
|
||||
ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidDynamicBody2D::apply_torque);
|
||||
ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &RigidBody2D::apply_central_force);
|
||||
ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &RigidBody2D::apply_force, Vector2());
|
||||
ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &RigidBody2D::apply_torque);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidDynamicBody2D::add_constant_central_force);
|
||||
ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidDynamicBody2D::add_constant_force, Vector2());
|
||||
ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidDynamicBody2D::add_constant_torque);
|
||||
ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &RigidBody2D::add_constant_central_force);
|
||||
ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &RigidBody2D::add_constant_force, Vector2());
|
||||
ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &RigidBody2D::add_constant_torque);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidDynamicBody2D::set_constant_force);
|
||||
ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidDynamicBody2D::get_constant_force);
|
||||
ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &RigidBody2D::set_constant_force);
|
||||
ClassDB::bind_method(D_METHOD("get_constant_force"), &RigidBody2D::get_constant_force);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidDynamicBody2D::set_constant_torque);
|
||||
ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidDynamicBody2D::get_constant_torque);
|
||||
ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &RigidBody2D::set_constant_torque);
|
||||
ClassDB::bind_method(D_METHOD("get_constant_torque"), &RigidBody2D::get_constant_torque);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidDynamicBody2D::set_sleeping);
|
||||
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidDynamicBody2D::is_sleeping);
|
||||
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);
|
||||
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidDynamicBody2D::set_can_sleep);
|
||||
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidDynamicBody2D::is_able_to_sleep);
|
||||
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
|
||||
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidDynamicBody2D::set_lock_rotation_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidDynamicBody2D::is_lock_rotation_enabled);
|
||||
ClassDB::bind_method(D_METHOD("set_lock_rotation_enabled", "lock_rotation"), &RigidBody2D::set_lock_rotation_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_lock_rotation_enabled"), &RigidBody2D::is_lock_rotation_enabled);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidDynamicBody2D::set_freeze_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidDynamicBody2D::is_freeze_enabled);
|
||||
ClassDB::bind_method(D_METHOD("set_freeze_enabled", "freeze_mode"), &RigidBody2D::set_freeze_enabled);
|
||||
ClassDB::bind_method(D_METHOD("is_freeze_enabled"), &RigidBody2D::is_freeze_enabled);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidDynamicBody2D::set_freeze_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidDynamicBody2D::get_freeze_mode);
|
||||
ClassDB::bind_method(D_METHOD("set_freeze_mode", "freeze_mode"), &RigidBody2D::set_freeze_mode);
|
||||
ClassDB::bind_method(D_METHOD("get_freeze_mode"), &RigidBody2D::get_freeze_mode);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidDynamicBody2D::get_colliding_bodies);
|
||||
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
|
||||
|
||||
GDVIRTUAL_BIND(_integrate_forces, "state");
|
||||
|
||||
|
|
@ -1069,7 +1069,7 @@ void RigidDynamicBody2D::_bind_methods() {
|
|||
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::_validate_property(PropertyInfo &p_property) const {
|
||||
void RigidBody2D::_validate_property(PropertyInfo &p_property) const {
|
||||
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
|
||||
if (p_property.name == "center_of_mass") {
|
||||
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
|
||||
|
|
@ -1077,18 +1077,18 @@ void RigidDynamicBody2D::_validate_property(PropertyInfo &p_property) const {
|
|||
}
|
||||
}
|
||||
|
||||
RigidDynamicBody2D::RigidDynamicBody2D() :
|
||||
PhysicsBody2D(PhysicsServer2D::BODY_MODE_DYNAMIC) {
|
||||
RigidBody2D::RigidBody2D() :
|
||||
PhysicsBody2D(PhysicsServer2D::BODY_MODE_RIGID) {
|
||||
PhysicsServer2D::get_singleton()->body_set_state_sync_callback(get_rid(), this, _body_state_changed_callback);
|
||||
}
|
||||
|
||||
RigidDynamicBody2D::~RigidDynamicBody2D() {
|
||||
RigidBody2D::~RigidBody2D() {
|
||||
if (contact_monitor) {
|
||||
memdelete(contact_monitor);
|
||||
}
|
||||
}
|
||||
|
||||
void RigidDynamicBody2D::_reload_physics_characteristics() {
|
||||
void RigidBody2D::_reload_physics_characteristics() {
|
||||
if (physics_material_override.is_null()) {
|
||||
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
|
||||
PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_FRICTION, 1);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue