MainLoop: Remove deprecated methods

This commit is contained in:
HaSa1002 2020-10-31 18:25:48 +01:00
parent 41f66761fd
commit f8ac4c4d75
2 changed files with 0 additions and 37 deletions

View file

@ -78,38 +78,6 @@
If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame.
</description>
</method>
<method name="finish">
<return type="void">
</return>
<description>
Should not be called manually, override [method _finalize] instead. Will be removed in Godot 4.0.
</description>
</method>
<method name="idle">
<return type="bool">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
Should not be called manually, override [method _idle] instead. Will be removed in Godot 4.0.
</description>
</method>
<method name="init">
<return type="void">
</return>
<description>
Should not be called manually, override [method _initialize] instead. Will be removed in Godot 4.0.
</description>
</method>
<method name="iteration">
<return type="bool">
</return>
<argument index="0" name="delta" type="float">
</argument>
<description>
Should not be called manually, override [method _iteration] instead. Will be removed in Godot 4.0.
</description>
</method>
</methods>
<signals>
<signal name="on_request_permissions_result">