Fix some issues found by cppcheck.
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72407a9cfb
commit
f851c4aa33
163 changed files with 776 additions and 767 deletions
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@ -144,7 +144,7 @@ real_t GodotPhysicsServer2D::shape_get_custom_solver_bias(RID p_shape) const {
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}
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void GodotPhysicsServer2D::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
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CollCbkData *cbk = (CollCbkData *)p_userdata;
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CollCbkData *cbk = static_cast<CollCbkData *>(p_userdata);
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if (cbk->max == 0) {
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return;
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@ -1212,7 +1212,7 @@ void GodotPhysicsServer2D::free(RID p_rid) {
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GodotSpace2D *space = space_owner.get_or_null(p_rid);
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while (space->get_objects().size()) {
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GodotCollisionObject2D *co = (GodotCollisionObject2D *)space->get_objects().front()->get();
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GodotCollisionObject2D *co = static_cast<GodotCollisionObject2D *>(space->get_objects().front()->get());
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co->set_space(nullptr);
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}
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@ -1251,7 +1251,7 @@ void GodotPhysicsServer2D::step(real_t p_step) {
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active_objects = 0;
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collision_pairs = 0;
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for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
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stepper->step((GodotSpace2D *)E->get(), p_step);
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stepper->step(const_cast<GodotSpace2D *>(E->get()), p_step);
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island_count += E->get()->get_island_count();
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active_objects += E->get()->get_active_objects();
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collision_pairs += E->get()->get_collision_pairs();
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@ -1272,7 +1272,7 @@ void GodotPhysicsServer2D::flush_queries() {
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uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
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for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
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GodotSpace2D *space = (GodotSpace2D *)E->get();
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GodotSpace2D *space = const_cast<GodotSpace2D *>(E->get());
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space->call_queries();
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}
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