Fix some issues found by cppcheck.

This commit is contained in:
bruvzg 2022-04-05 13:40:26 +03:00
parent 72407a9cfb
commit f851c4aa33
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GPG key ID: 7960FCF39844EC38
163 changed files with 776 additions and 767 deletions

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@ -96,7 +96,7 @@ class GodotArea2D : public GodotCollisionObject2D {
Set<GodotConstraint2D *> constraints;
virtual void _shapes_changed();
virtual void _shapes_changed() override;
void _queue_monitor_update();
void _set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode &r_mode, PhysicsServer2D::AreaSpaceOverrideMode p_new_mode);
@ -151,7 +151,7 @@ public:
void set_transform(const Transform2D &p_transform);
void set_space(GodotSpace2D *p_space);
void set_space(GodotSpace2D *p_space) override;
void call_queries();

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@ -103,7 +103,7 @@ class GodotBody2D : public GodotCollisionObject2D {
bool can_sleep = true;
bool first_time_kinematic = false;
void _mass_properties_changed();
virtual void _shapes_changed();
virtual void _shapes_changed() override;
Transform2D new_transform;
List<Pair<GodotConstraint2D *, int>> constraint_list;
@ -302,7 +302,7 @@ public:
_FORCE_INLINE_ void set_continuous_collision_detection_mode(PhysicsServer2D::CCDMode p_mode) { continuous_cd_mode = p_mode; }
_FORCE_INLINE_ PhysicsServer2D::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; }
void set_space(GodotSpace2D *p_space);
void set_space(GodotSpace2D *p_space) override;
void update_mass_properties();
void reset_mass_properties();

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@ -39,7 +39,7 @@
#define MAX_BIAS_ROTATION (Math_PI / 8)
void GodotBodyPair2D::_add_contact(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_self) {
GodotBodyPair2D *self = (GodotBodyPair2D *)p_self;
GodotBodyPair2D *self = static_cast<GodotBodyPair2D *>(p_self);
self->_contact_added_callback(p_point_A, p_point_B);
}

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@ -82,7 +82,7 @@ int GodotBroadPhase2DBVH::cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D
}
void *GodotBroadPhase2DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollisionObject2D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject2D *p_object_B, int subindex_B) {
GodotBroadPhase2DBVH *bpo = (GodotBroadPhase2DBVH *)(self);
GodotBroadPhase2DBVH *bpo = static_cast<GodotBroadPhase2DBVH *>(self);
if (!bpo->pair_callback) {
return nullptr;
}
@ -91,7 +91,7 @@ void *GodotBroadPhase2DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollis
}
void GodotBroadPhase2DBVH::_unpair_callback(void *self, uint32_t p_A, GodotCollisionObject2D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject2D *p_object_B, int subindex_B, void *pairdata) {
GodotBroadPhase2DBVH *bpo = (GodotBroadPhase2DBVH *)(self);
GodotBroadPhase2DBVH *bpo = static_cast<GodotBroadPhase2DBVH *>(self);
if (!bpo->unpair_callback) {
return;
}

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@ -77,22 +77,22 @@ class GodotBroadPhase2DBVH : public GodotBroadPhase2D {
public:
// 0 is an invalid ID
virtual ID create(GodotCollisionObject2D *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
virtual ID create(GodotCollisionObject2D *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false) override;
virtual void move(ID p_id, const Rect2 &p_aabb) override;
virtual void set_static(ID p_id, bool p_static) override;
virtual void remove(ID p_id) override;
virtual GodotCollisionObject2D *get_object(ID p_id) const;
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
virtual GodotCollisionObject2D *get_object(ID p_id) const override;
virtual bool is_static(ID p_id) const override;
virtual int get_subindex(ID p_id) const override;
virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual int cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
virtual int cull_aabb(const Rect2 &p_aabb, GodotCollisionObject2D **p_results, int p_max_results, int *p_result_indices = nullptr) override;
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) override;
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) override;
virtual void update();
virtual void update() override;
static GodotBroadPhase2D *_create();
GodotBroadPhase2DBVH();

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@ -104,7 +104,7 @@ public:
_FORCE_INLINE_ void set_canvas_instance_id(const ObjectID &p_canvas_instance_id) { canvas_instance_id = p_canvas_instance_id; }
_FORCE_INLINE_ ObjectID get_canvas_instance_id() const { return canvas_instance_id; }
void _shape_changed();
void _shape_changed() override;
_FORCE_INLINE_ Type get_type() const { return type; }
void add_shape(GodotShape2D *p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false);
@ -166,7 +166,7 @@ public:
}
_FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; }
void remove_shape(GodotShape2D *p_shape);
void remove_shape(GodotShape2D *p_shape) override;
void remove_shape(int p_index);
virtual void set_space(GodotSpace2D *p_space) = 0;

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@ -150,7 +150,7 @@ struct _ConcaveCollisionInfo2D {
};
bool GodotCollisionSolver2D::concave_callback(void *p_userdata, GodotShape2D *p_convex) {
_ConcaveCollisionInfo2D &cinfo = *(_ConcaveCollisionInfo2D *)(p_userdata);
_ConcaveCollisionInfo2D &cinfo = *(static_cast<_ConcaveCollisionInfo2D *>(p_userdata));
cinfo.aabb_tests++;
bool collided = collision_solver(cinfo.shape_A, *cinfo.transform_A, cinfo.motion_A, p_convex, *cinfo.transform_B, cinfo.motion_B, cinfo.result_callback, cinfo.userdata, cinfo.swap_result, cinfo.sep_axis, cinfo.margin_A, cinfo.margin_B);

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@ -144,7 +144,7 @@ real_t GodotPhysicsServer2D::shape_get_custom_solver_bias(RID p_shape) const {
}
void GodotPhysicsServer2D::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
CollCbkData *cbk = (CollCbkData *)p_userdata;
CollCbkData *cbk = static_cast<CollCbkData *>(p_userdata);
if (cbk->max == 0) {
return;
@ -1212,7 +1212,7 @@ void GodotPhysicsServer2D::free(RID p_rid) {
GodotSpace2D *space = space_owner.get_or_null(p_rid);
while (space->get_objects().size()) {
GodotCollisionObject2D *co = (GodotCollisionObject2D *)space->get_objects().front()->get();
GodotCollisionObject2D *co = static_cast<GodotCollisionObject2D *>(space->get_objects().front()->get());
co->set_space(nullptr);
}
@ -1251,7 +1251,7 @@ void GodotPhysicsServer2D::step(real_t p_step) {
active_objects = 0;
collision_pairs = 0;
for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
stepper->step((GodotSpace2D *)E->get(), p_step);
stepper->step(const_cast<GodotSpace2D *>(E->get()), p_step);
island_count += E->get()->get_island_count();
active_objects += E->get()->get_active_objects();
collision_pairs += E->get()->get_collision_pairs();
@ -1272,7 +1272,7 @@ void GodotPhysicsServer2D::flush_queries() {
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
for (Set<const GodotSpace2D *>::Element *E = active_spaces.front(); E; E = E->next()) {
GodotSpace2D *space = (GodotSpace2D *)E->get();
GodotSpace2D *space = const_cast<GodotSpace2D *>(E->get());
space->call_queries();
}

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@ -37,7 +37,7 @@ void GodotShape2D::configure(const Rect2 &p_aabb) {
aabb = p_aabb;
configured = true;
for (const KeyValue<GodotShapeOwner2D *, int> &E : owners) {
GodotShapeOwner2D *co = (GodotShapeOwner2D *)E.key;
GodotShapeOwner2D *co = const_cast<GodotShapeOwner2D *>(E.key);
co->_shape_changed();
}
}

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@ -403,7 +403,7 @@ struct _RestCallbackData2D {
};
static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B, void *p_userdata) {
_RestCallbackData2D *rd = (_RestCallbackData2D *)p_userdata;
_RestCallbackData2D *rd = static_cast<_RestCallbackData2D *>(p_userdata);
Vector2 contact_rel = p_point_B - p_point_A;
real_t len = contact_rel.length();
@ -1005,7 +1005,7 @@ void *GodotSpace2D::_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A
SWAP(type_A, type_B);
}
GodotSpace2D *self = (GodotSpace2D *)p_self;
GodotSpace2D *self = static_cast<GodotSpace2D *>(p_self);
self->collision_pairs++;
if (type_A == GodotCollisionObject2D::TYPE_AREA) {
@ -1021,7 +1021,7 @@ void *GodotSpace2D::_broadphase_pair(GodotCollisionObject2D *A, int p_subindex_A
}
} else {
GodotBodyPair2D *b = memnew(GodotBodyPair2D((GodotBody2D *)A, p_subindex_A, (GodotBody2D *)B, p_subindex_B));
GodotBodyPair2D *b = memnew(GodotBodyPair2D(static_cast<GodotBody2D *>(A), p_subindex_A, static_cast<GodotBody2D *>(B), p_subindex_B));
return b;
}

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@ -47,7 +47,7 @@ void GodotStep2D::_populate_island(GodotBody2D *p_body, LocalVector<GodotBody2D
}
for (const Pair<GodotConstraint2D *, int> &E : p_body->get_constraint_list()) {
GodotConstraint2D *constraint = (GodotConstraint2D *)E.first;
GodotConstraint2D *constraint = const_cast<GodotConstraint2D *>(E.first);
if (constraint->get_island_step() == _step) {
continue; // Already processed.
}