Polish rendering driver refactor further (take 2)

This commit is contained in:
Pedro J. Estébanez 2022-10-11 10:32:13 +02:00
parent e413d1c9c3
commit f82deaa5b3
8 changed files with 16 additions and 16 deletions

View file

@ -4778,7 +4778,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
view_menu->set_disable_shortcuts(true);
// TODO: Re-evaluate with new OpenGL3 renderer, and implement.
//if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
//if (OS::get_singleton()->get_current_video_driver() == OS::RENDERING_DRIVER_OPENGL3) {
if (false) {
// Alternate display modes only work when using the Vulkan renderer; make this explicit.
const int normal_idx = view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL);

View file

@ -3707,7 +3707,7 @@ void VisualShaderEditor::_notification(int p_what) {
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
highend_label->set_modulate(get_theme_color(SNAME("vulkan_color"), SNAME("Editor")));
highend_label->set_modulate(get_theme_color(SNAME("highend_color"), SNAME("Editor")));
node_filter->set_right_icon(Control::get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));