Proofread and improve the whole class reference
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
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If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value: [code]true[/code].
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</member>
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<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode">
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Set the direction of the occlusion culling or disable it. Default value: [constant CULL_DISABLED].
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The culling mode to use. Default value: [constant CULL_DISABLED].
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</member>
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<member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon">
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A [Vector2] array with the index for polygon's vertices positions. Note that the returned value is a copy of the underlying array, rather than a reference.
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A [Vector2] array with the index for polygon's vertices positions.
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[b]Note:[/b] The returned value is a copy of the underlying array, rather than a reference.
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</member>
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</members>
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<constants>
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<constant name="CULL_DISABLED" value="0" enum="CullMode">
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Culling mode for the occlusion. Disabled means no culling. See [member cull_mode].
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Culling is disabled. See [member cull_mode].
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</constant>
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<constant name="CULL_CLOCKWISE" value="1" enum="CullMode">
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Culling mode for the occlusion. Sets the culling to be in clockwise direction. See [member cull_mode].
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Culling is performed in the clockwise direction. See [member cull_mode].
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</constant>
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<constant name="CULL_COUNTER_CLOCKWISE" value="2" enum="CullMode">
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Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See [member cull_mode].
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Culling is performed in the counterclockwise direction. See [member cull_mode].
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</constant>
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</constants>
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</class>
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