Proofread and improve the whole class reference

- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
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Hugo Locurcio 2019-06-22 01:04:47 +02:00
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@ -4,7 +4,7 @@
Access to basic engine properties.
</brief_description>
<description>
The [Engine] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others.
The [Engine] class allows you to query and modify the project's run-time parameters, such as frames per second, time scale, and others.
</description>
<tutorials>
</tutorials>
@ -14,10 +14,10 @@
</return>
<description>
Returns engine author information in a Dictionary.
"lead_developers" - Array of Strings, lead developer names
"founders" - Array of Strings, founder names
"project_managers" - Array of Strings, project manager names
"developers" - Array of Strings, developer names
[code]lead_developers[/code] - Array of Strings, lead developer names
[code]founders[/code] - Array of Strings, founder names
[code]project_managers[/code] - Array of Strings, project manager names
[code]developers[/code] - Array of Strings, developer names
</description>
</method>
<method name="get_copyright_info" qualifiers="const">
@ -25,8 +25,8 @@
</return>
<description>
Returns an Array of copyright information Dictionaries.
"name" - String, component name
"parts" - Array of Dictionaries {"files", "copyright", "license"} describing subsections of the component
[code]name[/code] - String, component name
[code]parts[/code] - Array of Dictionaries {[code]files[/code], [code]copyright[/code], [code]license[/code]} describing subsections of the component
</description>
</method>
<method name="get_donor_info" qualifiers="const">
@ -34,7 +34,7 @@
</return>
<description>
Returns a Dictionary of Arrays of donor names.
{"platinum_sponsors", "gold_sponsors", "mini_sponsors", "gold_donors", "silver_donors", "bronze_donors"}
{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], [code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/code], [code]bronze_donors[/code]}
</description>
</method>
<method name="get_frames_drawn">
@ -88,18 +88,18 @@
[code]major[/code] - Holds the major version number as an int
[code]minor[/code] - Holds the minor version number as an int
[code]patch[/code] - Holds the patch version number as an int
[code]hex[/code] - Holds the full version number encoded as an hexadecimal int with one byte (2 places) per number (see example below)
[code]hex[/code] - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)
[code]status[/code] - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String
[code]build[/code] - Holds the build name (e.g. "custom_build") as a String
[code]hash[/code] - Holds the full Git commit hash as a String
[code]year[/code] - Holds the year the version was released in as an int
[code]string[/code] - [code]major[/code] + [code]minor[/code] + [code]patch[/code] + [code]status[/code] + [code]build[/code] in a single String
The [code]hex[/code] value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be [code]0x03010C[/code]. Note that it's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:
The [code]hex[/code] value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be [code]0x03010C[/code]. [b]Note:[/b] It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:
[codeblock]
if Engine.get_version_info().hex &gt;= 0x030200:
# do things specific to version 3.2 or later
# Do things specific to version 3.2 or later
else:
# do things specific to versions before 3.2
# Do things specific to versions before 3.2
[/codeblock]
</description>
</method>