Proofread and improve the whole class reference
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
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Access to basic engine properties.
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</brief_description>
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<description>
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The [Engine] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others.
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The [Engine] class allows you to query and modify the project's run-time parameters, such as frames per second, time scale, and others.
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</description>
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<tutorials>
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</tutorials>
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</return>
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<description>
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Returns engine author information in a Dictionary.
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"lead_developers" - Array of Strings, lead developer names
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"founders" - Array of Strings, founder names
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"project_managers" - Array of Strings, project manager names
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"developers" - Array of Strings, developer names
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[code]lead_developers[/code] - Array of Strings, lead developer names
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[code]founders[/code] - Array of Strings, founder names
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[code]project_managers[/code] - Array of Strings, project manager names
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[code]developers[/code] - Array of Strings, developer names
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</description>
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</method>
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<method name="get_copyright_info" qualifiers="const">
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</return>
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<description>
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Returns an Array of copyright information Dictionaries.
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"name" - String, component name
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"parts" - Array of Dictionaries {"files", "copyright", "license"} describing subsections of the component
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[code]name[/code] - String, component name
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[code]parts[/code] - Array of Dictionaries {[code]files[/code], [code]copyright[/code], [code]license[/code]} describing subsections of the component
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</description>
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</method>
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<method name="get_donor_info" qualifiers="const">
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</return>
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<description>
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Returns a Dictionary of Arrays of donor names.
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{"platinum_sponsors", "gold_sponsors", "mini_sponsors", "gold_donors", "silver_donors", "bronze_donors"}
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{[code]platinum_sponsors[/code], [code]gold_sponsors[/code], [code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/code], [code]bronze_donors[/code]}
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</description>
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</method>
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<method name="get_frames_drawn">
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[code]major[/code] - Holds the major version number as an int
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[code]minor[/code] - Holds the minor version number as an int
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[code]patch[/code] - Holds the patch version number as an int
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[code]hex[/code] - Holds the full version number encoded as an hexadecimal int with one byte (2 places) per number (see example below)
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[code]hex[/code] - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below)
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[code]status[/code] - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String
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[code]build[/code] - Holds the build name (e.g. "custom_build") as a String
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[code]hash[/code] - Holds the full Git commit hash as a String
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[code]year[/code] - Holds the year the version was released in as an int
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[code]string[/code] - [code]major[/code] + [code]minor[/code] + [code]patch[/code] + [code]status[/code] + [code]build[/code] in a single String
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The [code]hex[/code] value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be [code]0x03010C[/code]. Note that it's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:
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The [code]hex[/code] value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be [code]0x03010C[/code]. [b]Note:[/b] It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code:
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[codeblock]
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if Engine.get_version_info().hex >= 0x030200:
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# do things specific to version 3.2 or later
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# Do things specific to version 3.2 or later
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else:
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# do things specific to versions before 3.2
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# Do things specific to versions before 3.2
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[/codeblock]
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</description>
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</method>
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