-ability to set default textures in shader (needed for visual shader editing)
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
This commit is contained in:
parent
9783f6fc96
commit
f7f197c409
23 changed files with 353 additions and 46 deletions
|
|
@ -756,6 +756,10 @@ public:
|
|||
|
||||
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
|
||||
|
||||
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture);
|
||||
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const;
|
||||
|
||||
|
||||
/* COMMON MATERIAL API */
|
||||
|
||||
virtual RID material_create();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue