Improve the 3D light documentations
See https://github.com/godotengine/godot-docs/issues/3670.
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The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve.
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</member>
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<member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0">
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The light's radius.
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The light's radius. Note that the effectively lit area may appear to be smaller depending on the [member omni_attenuation] in use. No matter the [member omni_attenuation] in use, the light will never reach anything outside this radius.
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</member>
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<member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight3D.ShadowMode" default="1">
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See [enum ShadowMode].
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