Use actual class names in resource type hints

This commit is contained in:
kobewi 2025-12-18 17:38:46 +01:00
parent 80a4af1cc7
commit f7b9703cbd
162 changed files with 377 additions and 377 deletions

View file

@ -705,10 +705,10 @@ void EditorPlugin::_bind_methods() {
GDVIRTUAL_BIND(_enable_plugin);
GDVIRTUAL_BIND(_disable_plugin);
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, Node::get_class_static())));
ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, Resource::get_class_static())));
ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "filepath")));
ADD_SIGNAL(MethodInfo("project_settings_changed"));