Use actual class names in resource type hints
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parent
80a4af1cc7
commit
f7b9703cbd
162 changed files with 377 additions and 377 deletions
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@ -705,10 +705,10 @@ void EditorPlugin::_bind_methods() {
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GDVIRTUAL_BIND(_enable_plugin);
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GDVIRTUAL_BIND(_disable_plugin);
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ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, Node::get_class_static())));
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ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
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ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
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ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
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ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, Resource::get_class_static())));
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ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "filepath")));
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ADD_SIGNAL(MethodInfo("project_settings_changed"));
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