Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace

A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.

With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.

On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
This commit is contained in:
Rémi Verschelde 2026-02-17 18:36:21 +01:00
parent 16f5289f42
commit f5a290ac46
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343 changed files with 6732 additions and 6432 deletions

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@ -55,6 +55,7 @@
#include "scene/gui/rich_text_label.h"
#include "scene/gui/split_container.h"
#include "scene/resources/style_box_flat.h"
#include "servers/rendering/rendering_server.h"
void ConnectionInfoDialog::ok_pressed() {
}