Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
A number of headers in the codebase included `rendering_server.h` just for some enum definitions. This means that any change to `rendering_server.h` or one of its dependencies would trigger a massive incremental rebuild. With this change, we decouple a number of classes from `rendering_server.h`, greatly speeding up incremental rebuilds for that area. On my machine, this reduces incremental compilation time after an edit of `rendering_server.h` by 60s (from 2m57s).
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343 changed files with 6732 additions and 6432 deletions
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@ -55,6 +55,7 @@
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/split_container.h"
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#include "scene/resources/style_box_flat.h"
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#include "servers/rendering/rendering_server.h"
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void ConnectionInfoDialog::ok_pressed() {
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}
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