diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b6f92c2c40..1f0a8d91fa 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2266,7 +2266,20 @@ Set the default Variable Rate Shading (VRS) mode for the main viewport. See [member Viewport.vrs_mode] to change this at runtime, and [enum Viewport.VRSMode] for possible values. - If [member rendering/vrs/mode] is set to texture, this is the path to default texture loaded as the VRS image. + If [member rendering/vrs/mode] is set to [b]Texture[/b], this is the path to default texture loaded as the VRS image. + The texture [i]must[/i] use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision: + [codeblock] + - 1x1 = rgb(0, 0, 0) - #000000 + - 1x2 = rgb(0, 85, 0) - #005500 + - 2x1 = rgb(85, 0, 0) - #550000 + - 2x2 = rgb(85, 85, 0) - #555500 + - 2x4 = rgb(85, 170, 0) - #55aa00 + - 4x2 = rgb(170, 85, 0) - #aa5500 + - 4x4 = rgb(170, 170, 0) - #aaaa00 + - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware + - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware + - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware + [/codeblock] diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 78013a8f4b..236d34383f 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -343,6 +343,19 @@ Texture to use when [member vrs_mode] is set to [constant Viewport.VRS_TEXTURE]. + The texture [i]must[/i] use a lossless compression format so that colors can be matched precisely. The following VRS densities are mapped to various colors, with brighter colors representing a lower level of shading precision: + [codeblock] + - 1x1 = rgb(0, 0, 0) - #000000 + - 1x2 = rgb(0, 85, 0) - #005500 + - 2x1 = rgb(85, 0, 0) - #550000 + - 2x2 = rgb(85, 85, 0) - #555500 + - 2x4 = rgb(85, 170, 0) - #55aa00 + - 4x2 = rgb(170, 85, 0) - #aa5500 + - 4x4 = rgb(170, 170, 0) - #aaaa00 + - 4x8 = rgb(170, 255, 0) - #aaff00 - Not supported on most hardware + - 8x4 = rgb(255, 170, 0) - #ffaa00 - Not supported on most hardware + - 8x8 = rgb(255, 255, 0) - #ffff00 - Not supported on most hardware + [/codeblock] The custom [World2D] which can be used as 2D environment source. diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 41eefe0f85..ceb5b76ff2 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1447,7 +1447,7 @@ SceneTree::SceneTree() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/vrs/texture", PropertyInfo(Variant::STRING, "rendering/vrs/texture", - PROPERTY_HINT_FILE, "*.png")); + PROPERTY_HINT_FILE, "*.bmp,*.png,*.tga,*.webp")); if (vrs_mode == 1 && !vrs_texture_path.is_empty()) { Ref vrs_image; vrs_image.instantiate();