Add H keyboard shortcut to toggle node visibility in the 2D and 3D editors
This can be used to quickly toggle visibility of all selected nodes in the editor. Note that the default shortcut won't work when the Scene tree dock is focused, as incremental search takes priority over the shortcut. This changes the Show Helpers shortcut in the 2D editor to Shift + H by default to avoid conflicts with this new shortcut.
This commit is contained in:
parent
4d4f7291ed
commit
f3ba89c381
2 changed files with 22 additions and 1 deletions
|
|
@ -427,6 +427,26 @@ void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) {
|
|||
_open_command_palette();
|
||||
} else if (ED_IS_SHORTCUT("editor/toggle_last_opened_bottom_panel", p_event)) {
|
||||
bottom_panel->toggle_last_opened_bottom_panel();
|
||||
} else if (ED_IS_SHORTCUT("editor/toggle_selected_nodes_visibility", p_event)) {
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action(TTR("Toggle Selected Node(s) Visibility"));
|
||||
const List<Node *> &selection = editor_selection->get_top_selected_node_list();
|
||||
|
||||
for (Node *E : selection) {
|
||||
Node *node_with_visibility;
|
||||
node_with_visibility = Object::cast_to<CanvasItem>(E);
|
||||
if (!node_with_visibility || !node_with_visibility->is_inside_tree()) {
|
||||
node_with_visibility = Object::cast_to<Node3D>(E);
|
||||
if (!node_with_visibility || !node_with_visibility->is_inside_tree()) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
undo_redo->add_do_method(node_with_visibility, "set_visible", !node_with_visibility->get("visible"));
|
||||
undo_redo->add_undo_method(node_with_visibility, "set_visible", node_with_visibility->get("visible"));
|
||||
}
|
||||
|
||||
undo_redo->commit_action();
|
||||
} else {
|
||||
is_handled = false;
|
||||
}
|
||||
|
|
@ -8259,6 +8279,7 @@ EditorNode::EditorNode() {
|
|||
ED_SHORTCUT("editor/unlock_selected_nodes", TTRC("Unlock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::L);
|
||||
ED_SHORTCUT("editor/group_selected_nodes", TTRC("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G);
|
||||
ED_SHORTCUT("editor/ungroup_selected_nodes", TTRC("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G);
|
||||
ED_SHORTCUT("editor/toggle_selected_nodes_visibility", TTRC("Toggle Selected Node(s) Visibility"), Key::H);
|
||||
|
||||
FileAccess::set_backup_save(EDITOR_GET("filesystem/on_save/safe_save_on_backup_then_rename"));
|
||||
|
||||
|
|
|
|||
|
|
@ -5936,7 +5936,7 @@ CanvasItemEditor::CanvasItemEditor() {
|
|||
grid_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/toggle_grid", TTRC("Toggle Grid"), KeyModifierMask::CMD_OR_CTRL | Key::APOSTROPHE));
|
||||
p->add_submenu_node_item(TTRC("Grid"), grid_menu);
|
||||
|
||||
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTRC("Show Helpers"), Key::H), SHOW_HELPERS);
|
||||
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTRC("Show Helpers"), KeyModifierMask::SHIFT | Key::H), SHOW_HELPERS);
|
||||
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTRC("Show Rulers")), SHOW_RULERS);
|
||||
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTRC("Show Guides"), Key::Y), SHOW_GUIDES);
|
||||
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_origin", TTRC("Show Origin")), SHOW_ORIGIN);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue