Add separate minimize_disabled and maximize_disabled window flags.
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20 changed files with 212 additions and 20 deletions
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@ -948,6 +948,12 @@
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Main window initial screen, this setting is used only if [member display/window/size/initial_position_type] is set to "Other Screen Center" ([code]2[/code]).
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[b]Note:[/b] This setting only affects the exported project, or when the project is run from the command line. In the editor, the value of [member EditorSettings.run/window_placement/screen] is used instead.
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</member>
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<member name="display/window/size/maximize_disabled" type="bool" setter="" getter="" default="false">
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If [code]true[/code], the main window's maximize button is disabled.
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</member>
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<member name="display/window/size/minimize_disabled" type="bool" setter="" getter="" default="false">
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If [code]true[/code], the main window's minimize button is disabled.
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</member>
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<member name="display/window/size/mode" type="int" setter="" getter="" default="0">
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Main window mode. See [enum DisplayServer.WindowMode] for possible values and how each mode behaves.
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[b]Note:[/b] Game embedding is available only in the "Windowed" mode.
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