Merge pull request #98891 from Faless/debugger/game_view_settings

[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
This commit is contained in:
Thaddeus Crews 2024-11-10 12:12:46 -06:00
commit f3294e59e1
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GPG key ID: 62181B86FE9E5D84
8 changed files with 79 additions and 42 deletions

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@ -30,6 +30,7 @@
#include "game_view_plugin.h"
#include "core/debugger/debugger_marshalls.h"
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
@ -40,7 +41,15 @@
#include "scene/gui/separator.h"
void GameViewDebugger::_session_started(Ref<EditorDebuggerSession> p_session) {
p_session->send_message("scene:runtime_node_select_setup", Array());
Array setup_data;
Dictionary settings;
settings["editors/panning/2d_editor_panning_scheme"] = EDITOR_GET("editors/panning/2d_editor_panning_scheme");
settings["editors/panning/simple_panning"] = EDITOR_GET("editors/panning/simple_panning");
settings["editors/panning/warped_mouse_panning"] = EDITOR_GET("editors/panning/warped_mouse_panning");
settings["editors/panning/2d_editor_pan_speed"] = EDITOR_GET("editors/panning/2d_editor_pan_speed");
settings["canvas_item_editor/pan_view"] = DebuggerMarshalls::serialize_key_shortcut(ED_GET_SHORTCUT("canvas_item_editor/pan_view"));
setup_data.append(settings);
p_session->send_message("scene:runtime_node_select_setup", setup_data);
Array type;
type.append(node_type);