Avoid manipulating PackedScene cache when generating scene thumbnails
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1 changed files with 1 additions and 1 deletions
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@ -324,7 +324,7 @@ Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &
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aborted = false;
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Error load_error;
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Ref<PackedScene> pack = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_IGNORE, &load_error); // no more cache issues?
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Ref<PackedScene> pack = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_IGNORE_DEEP, &load_error); // no more cache issues?
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if (load_error != OK) {
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print_error(vformat("Failed to generate scene thumbnail for %s : Loaded with error code %d", p_path, int(load_error)));
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return Ref<Texture2D>();
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