Document all VisualShader nodes
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Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties.
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</member>
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<member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0">
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Defines the scope of the parameter.
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</member>
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</members>
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<constants>
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<constant name="QUAL_NONE" value="0" enum="Qualifier">
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The parameter will be tied to the [ShaderMaterial] using this shader.
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</constant>
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<constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
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The parameter will use a global value, defined in Project Settings.
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</constant>
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<constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
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The parameter will be tied to the node with attached [ShaderMaterial] using this shader.
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</constant>
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<constant name="QUAL_MAX" value="3" enum="Qualifier">
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Represents the size of the [enum Qualifier] enum.
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