Re-architecture of the Godot Android plugin.
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28 changed files with 1085 additions and 636 deletions
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@ -1215,9 +1215,6 @@ ProjectSettings::ProjectSettings() {
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Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
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custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
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// Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
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GLOBAL_DEF("android/modules", "");
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using_datapack = false;
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}
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