Re-architecture of the Godot Android plugin.

This commit is contained in:
fhuya 2019-10-18 09:59:04 -07:00
parent 60ea8aea98
commit f097defba1
28 changed files with 1085 additions and 636 deletions

View file

@ -1215,9 +1215,6 @@ ProjectSettings::ProjectSettings() {
Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
// Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
GLOBAL_DEF("android/modules", "");
using_datapack = false;
}