diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 3aedbbd1e6..5595abc02a 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -113,7 +113,7 @@
- Sets the camera projection to frustum mode (see [constant PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in world space units.
+ Sets the camera projection to frustum mode (see [constant PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in world space units. See also [member frustum_offset].
@@ -179,6 +179,7 @@
The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url].
+ [b]Note:[/b] Only effective if [member projection] is [constant PROJECTION_FRUSTUM].
The horizontal (X) offset of the camera viewport.