doc: Sync classref with current source
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93 changed files with 278 additions and 292 deletions
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@ -107,7 +107,7 @@
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</method>
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</methods>
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<members>
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<member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface" default="null">
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<member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface">
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</member>
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<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0">
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Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
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@ -51,7 +51,7 @@
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<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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The displayed animation frame's index.
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</member>
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<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null">
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<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
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The [SpriteFrames] resource containing the animation(s).
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</member>
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<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
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@ -40,7 +40,7 @@
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<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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The displayed animation frame's index.
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</member>
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<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null">
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<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
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The [SpriteFrames] resource containing the animation(s).
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
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@ -43,7 +43,7 @@
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</member>
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<member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")">
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</member>
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<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root" default="null">
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<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root">
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</member>
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</members>
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<constants>
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@ -12,7 +12,7 @@
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<methods>
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</methods>
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<members>
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<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas" default="null">
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<member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas">
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The texture that contains the atlas. Can be any [Texture] subtype.
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</member>
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<member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false">
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@ -65,7 +65,7 @@
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
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If [code]true[/code], audio is playing.
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</member>
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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The [AudioStream] object to be played.
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</member>
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<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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@ -71,7 +71,7 @@
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
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If [code]true[/code], audio is playing.
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</member>
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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The [AudioStream] object to be played.
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</member>
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<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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@ -95,7 +95,7 @@
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
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If [code]true[/code], audio is playing.
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</member>
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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The [AudioStream] object to be played.
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</member>
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<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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@ -11,7 +11,7 @@
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<methods>
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</methods>
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<members>
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<member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream" default="null">
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<member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream">
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The current [AudioStream].
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</member>
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<member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1">
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<member name="image_path" type="String" setter="set_image_path" getter="get_image_path" default=""."">
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The location where lightmaps will be saved.
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</member>
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<member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data" default="null">
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<member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data">
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The calculated light data.
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</member>
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</members>
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@ -54,7 +54,7 @@
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<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
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Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
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</member>
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<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group" default="null">
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<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
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[ButtonGroup] associated to the button.
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</member>
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<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
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</member>
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<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut" default="null">
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<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
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[ShortCut] associated to the button.
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</member>
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<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
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@ -110,7 +110,7 @@
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<member name="distance_field" type="bool" setter="set_distance_field_hint" getter="is_distance_field_hint" default="false">
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If [code]true[/code], distance field hint is enabled.
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</member>
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<member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback" default="null">
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<member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback">
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The fallback font.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
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<member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false">
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Flat buttons don't display decoration.
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</member>
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<member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon" default="null">
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<member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon">
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Button's icon, if text is present the icon will be placed before the text.
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</member>
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<member name="text" type="String" setter="set_text" getter="get_text" default="""">
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@ -106,7 +106,7 @@
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<member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
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Initial rotation applied to each particle, in degrees.
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</member>
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<member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
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<member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's rotation will be animated along this [Curve].
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</member>
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<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
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Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
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</member>
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<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
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<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's angular velocity will vary along this [Curve].
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</member>
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<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
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Particle animation offset.
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</member>
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<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
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<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's animation offset will vary along this [Curve].
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</member>
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<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
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Particle animation speed.
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</member>
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<member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
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<member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's animation speed will vary along this [Curve].
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</member>
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<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
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Unused for 3D particles.
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</member>
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp" default="null">
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
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Unused for 3D particles.
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</member>
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<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
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The rate at which particles lose velocity.
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</member>
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<member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
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<member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Damping will vary along this [Curve].
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</member>
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<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
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Initial hue variation applied to each particle.
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</member>
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<member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
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<member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's hue will vary along this [Curve].
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</member>
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<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
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Linear acceleration applied to each particle in the direction of motion.
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</member>
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<member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
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<member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's linear acceleration will vary along this [Curve].
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</member>
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<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
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If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
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</member>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] used for each particle. If [code]null[/code], particles will be spheres.
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</member>
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<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
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<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
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Radial acceleration applied to each particle. Makes particle accelerate away from origin.
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</member>
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<member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
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<member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's radial acceleration will vary along this [Curve].
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</member>
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<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
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Initial scale applied to each particle.
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</member>
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<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
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<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's scale will vary along this [Curve].
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</member>
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<member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
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Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
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</member>
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<member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
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<member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's tangential acceleration will vary along this [Curve].
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</member>
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<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Particles are drawn in order of depth.
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</constant>
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<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
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Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties.
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</constant>
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<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties.
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Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties.
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</constant>
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<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties.
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Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties.
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</constant>
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<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties.
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Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties.
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</constant>
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<constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties.
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Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties.
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</constant>
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<constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties.
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Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties.
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</constant>
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<constant name="PARAM_DAMPING" value="6" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties.
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Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties.
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</constant>
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<constant name="PARAM_ANGLE" value="7" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties.
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Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties.
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</constant>
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<constant name="PARAM_SCALE" value="8" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties.
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Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties.
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</constant>
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<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties.
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Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties.
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</constant>
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<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
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Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties.
|
||||
</constant>
|
||||
<constant name="PARAM_MAX" value="12" enum="Parameter">
|
||||
Represents the size of the [enum Parameter] enum.
|
||||
</constant>
|
||||
<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
|
||||
Use with [method set_flag] to set [member flag_align_y].
|
||||
Use with [method set_particle_flag] to set [member flag_align_y].
|
||||
</constant>
|
||||
<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
|
||||
Use with [method set_flag] to set [member flag_rotate_y].
|
||||
Use with [method set_particle_flag] to set [member flag_rotate_y].
|
||||
</constant>
|
||||
<constant name="FLAG_DISABLE_Z" value="2" enum="Flags">
|
||||
Use with [method set_flag] to set [member flag_disable_z].
|
||||
Use with [method set_particle_flag] to set [member flag_disable_z].
|
||||
</constant>
|
||||
<constant name="FLAG_MAX" value="3" enum="Flags">
|
||||
Represents the size of the [enum Flags] enum.
|
||||
|
|
|
|||
|
|
@ -107,7 +107,7 @@
|
|||
<member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial rotation applied to each particle, in degrees.
|
||||
</member>
|
||||
<member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's rotation will be animated along this [Curve].
|
||||
</member>
|
||||
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -116,7 +116,7 @@
|
|||
<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
|
||||
</member>
|
||||
<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's angular velocity will vary along this [Curve].
|
||||
</member>
|
||||
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -125,7 +125,7 @@
|
|||
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation offset.
|
||||
</member>
|
||||
<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's animation offset will vary along this [Curve].
|
||||
</member>
|
||||
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -134,7 +134,7 @@
|
|||
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation speed.
|
||||
</member>
|
||||
<member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's animation speed will vary along this [Curve].
|
||||
</member>
|
||||
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -143,13 +143,13 @@
|
|||
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
|
||||
Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
|
||||
</member>
|
||||
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp" default="null">
|
||||
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
|
||||
Each particle's color will vary along this [Gradient].
|
||||
</member>
|
||||
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
The rate at which particles lose velocity.
|
||||
</member>
|
||||
<member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Damping will vary along this [Curve].
|
||||
</member>
|
||||
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -199,7 +199,7 @@
|
|||
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial hue variation applied to each particle.
|
||||
</member>
|
||||
<member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's hue will vary along this [Curve].
|
||||
</member>
|
||||
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -220,7 +220,7 @@
|
|||
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Linear acceleration applied to each particle in the direction of motion.
|
||||
</member>
|
||||
<member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's linear acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -229,7 +229,7 @@
|
|||
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
|
||||
</member>
|
||||
<member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap" default="null">
|
||||
<member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap">
|
||||
Normal map to be used for the [member texture] property.
|
||||
</member>
|
||||
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
|
||||
|
|
@ -238,7 +238,7 @@
|
|||
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
|
||||
</member>
|
||||
<member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's orbital velocity will vary along this [Curve].
|
||||
</member>
|
||||
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -250,7 +250,7 @@
|
|||
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
|
||||
</member>
|
||||
<member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's radial acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -262,7 +262,7 @@
|
|||
<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
|
||||
Initial scale applied to each particle.
|
||||
</member>
|
||||
<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's scale will vary along this [Curve].
|
||||
</member>
|
||||
<member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -277,13 +277,13 @@
|
|||
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
|
||||
</member>
|
||||
<member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null">
|
||||
<member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's tangential acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Tangential acceleration randomness ratio.
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
Particle texture. If [code]null[/code], particles will be squares.
|
||||
</member>
|
||||
</members>
|
||||
|
|
@ -295,46 +295,46 @@
|
|||
Particles are drawn in order of remaining lifetime.
|
||||
</constant>
|
||||
<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_DAMPING" value="6" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANGLE" value="7" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties.
|
||||
</constant>
|
||||
<constant name="PARAM_SCALE" value="8" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties.
|
||||
</constant>
|
||||
<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties.
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties.
|
||||
</constant>
|
||||
<constant name="PARAM_MAX" value="12" enum="Parameter">
|
||||
Represents the size of the [enum Parameter] enum.
|
||||
</constant>
|
||||
<constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags">
|
||||
Use with [method set_flag] to set [member flag_align_y].
|
||||
Use with [method set_particle_flag] to set [member flag_align_y].
|
||||
</constant>
|
||||
<constant name="FLAG_ROTATE_Y" value="1" enum="Flags">
|
||||
Present for consistency with 3D particle nodes, not used in 2D.
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@
|
|||
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera.DopplerTracking" default="0">
|
||||
If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values.
|
||||
</member>
|
||||
<member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
|
||||
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
|
||||
The [Environment] to use for this camera.
|
||||
</member>
|
||||
<member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0">
|
||||
|
|
|
|||
|
|
@ -519,7 +519,7 @@
|
|||
<member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1">
|
||||
The rendering layers in which this [CanvasItem] responds to [Light2D] nodes.
|
||||
</member>
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material">
|
||||
The material applied to textures on this [CanvasItem].
|
||||
</member>
|
||||
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
|
||||
|
|
|
|||
|
|
@ -31,7 +31,7 @@
|
|||
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
|
||||
A disabled collision shape has no effect in the world.
|
||||
</member>
|
||||
<member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null">
|
||||
<member name="shape" type="Shape" setter="set_shape" getter="get_shape">
|
||||
The actual shape owned by this collision shape.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
</member>
|
||||
<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
|
||||
</member>
|
||||
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null">
|
||||
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
|
||||
The actual shape owned by this collision shape.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -788,7 +788,7 @@
|
|||
<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" default="1">
|
||||
Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does.
|
||||
</member>
|
||||
<member name="theme" type="Theme" setter="set_theme" getter="get_theme" default="null">
|
||||
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
|
||||
Changing this property replaces the current [Theme] resource this node and all its [Control] children use.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="curve" type="Curve" setter="set_curve" getter="get_curve" default="null">
|
||||
<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
|
||||
The [code]curve[/code] rendered onto the texture.
|
||||
</member>
|
||||
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
|
||||
|
|
|
|||
|
|
@ -92,7 +92,7 @@
|
|||
<member name="extra_spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0">
|
||||
Extra spacing at the top in pixels.
|
||||
</member>
|
||||
<member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data" default="null">
|
||||
<member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data">
|
||||
The font data.
|
||||
</member>
|
||||
<member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color" default="Color( 1, 1, 1, 1 )">
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@
|
|||
<member name="adjustment_brightness" type="float" setter="set_adjustment_brightness" getter="get_adjustment_brightness" default="1.0">
|
||||
Global brightness value of the rendered scene (default value is 1).
|
||||
</member>
|
||||
<member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction" default="null">
|
||||
<member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction">
|
||||
Applies the provided [Texture] resource to affect the global color aspect of the rendered scene.
|
||||
</member>
|
||||
<member name="adjustment_contrast" type="float" setter="set_adjustment_contrast" getter="get_adjustment_contrast" default="1.0">
|
||||
|
|
@ -89,7 +89,7 @@
|
|||
<member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode" default="0">
|
||||
Defines the mode of background.
|
||||
</member>
|
||||
<member name="background_sky" type="Sky" setter="set_sky" getter="get_sky" default="null">
|
||||
<member name="background_sky" type="Sky" setter="set_sky" getter="get_sky">
|
||||
[Sky] resource defined as background.
|
||||
</member>
|
||||
<member name="background_sky_custom_fov" type="float" setter="set_sky_custom_fov" getter="get_sky_custom_fov" default="0.0">
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@
|
|||
</member>
|
||||
<member name="compress" type="bool" setter="set_compress" getter="is_compressed" default="false">
|
||||
</member>
|
||||
<member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data" default="null">
|
||||
<member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data">
|
||||
</member>
|
||||
<member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range" default="4">
|
||||
</member>
|
||||
|
|
|
|||
|
|
@ -56,7 +56,7 @@
|
|||
<member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0">
|
||||
The GeometryInstance's min LOD margin.
|
||||
</member>
|
||||
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override" default="null">
|
||||
<member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
|
||||
The material override for the whole geometry.
|
||||
If there is a material in [code]material_override[/code], it will be used instead of any material set in any material slot of the mesh.
|
||||
</member>
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null">
|
||||
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
|
||||
The [Gradient] that will be used to fill the texture.
|
||||
</member>
|
||||
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
|
||||
|
|
|
|||
|
|
@ -469,13 +469,7 @@
|
|||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{
|
||||
"data": PoolByteArray( ),
|
||||
"format": "Lum8",
|
||||
"height": 0,
|
||||
"mipmaps": false,
|
||||
"width": 0
|
||||
}">
|
||||
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"data": PoolByteArray( ),"format": "Lum8","height": 0,"mipmaps": false,"width": 0}">
|
||||
Holds all of the image's color data in a given format. See [code]FORMAT_*[/code] constants.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="collider" type="Object" setter="" getter="get_collider" default="null">
|
||||
<member name="collider" type="Object" setter="" getter="get_collider">
|
||||
The colliding body.
|
||||
</member>
|
||||
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
|
||||
|
|
@ -21,7 +21,7 @@
|
|||
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
|
||||
The colliding body's metadata. See [Object].
|
||||
</member>
|
||||
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null">
|
||||
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
|
||||
The colliding body's shape.
|
||||
</member>
|
||||
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
|
||||
|
|
@ -30,7 +30,7 @@
|
|||
<member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )">
|
||||
The colliding object's velocity.
|
||||
</member>
|
||||
<member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null">
|
||||
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
|
||||
The moving object's colliding shape.
|
||||
</member>
|
||||
<member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )">
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="collider" type="Object" setter="" getter="get_collider" default="null">
|
||||
<member name="collider" type="Object" setter="" getter="get_collider">
|
||||
The colliding body.
|
||||
</member>
|
||||
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
|
||||
|
|
@ -21,7 +21,7 @@
|
|||
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
|
||||
The colliding body's metadata. See [Object].
|
||||
</member>
|
||||
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null">
|
||||
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
|
||||
The colliding body's shape.
|
||||
</member>
|
||||
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
|
||||
|
|
@ -30,7 +30,7 @@
|
|||
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
|
||||
The colliding object's velocity.
|
||||
</member>
|
||||
<member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null">
|
||||
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
|
||||
The moving object's colliding shape.
|
||||
</member>
|
||||
<member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )">
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@
|
|||
<member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1">
|
||||
The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows.
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
[Texture] used for the Light2D's appearance.
|
||||
</member>
|
||||
<member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0">
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@
|
|||
<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
|
||||
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
|
||||
</member>
|
||||
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" default="null">
|
||||
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon">
|
||||
The [OccluderPolygon2D] used to compute the shadow.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@
|
|||
<member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode" default="0">
|
||||
Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants.
|
||||
</member>
|
||||
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null">
|
||||
<member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient">
|
||||
The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set.
|
||||
</member>
|
||||
<member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode" default="0">
|
||||
|
|
@ -90,7 +90,7 @@
|
|||
<member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0">
|
||||
The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP].
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style.
|
||||
</member>
|
||||
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode" default="0">
|
||||
|
|
@ -99,7 +99,7 @@
|
|||
<member name="width" type="float" setter="set_width" getter="get_width" default="10.0">
|
||||
The line's width.
|
||||
</member>
|
||||
<member name="width_curve" type="Curve" setter="set_curve" getter="get_curve" default="null">
|
||||
<member name="width_curve" type="Curve" setter="set_curve" getter="get_curve">
|
||||
The line's width varies with the curve. The original width is simply multiply by the value of the Curve.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass" default="null">
|
||||
<member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass">
|
||||
</member>
|
||||
<member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0">
|
||||
</member>
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@
|
|||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
|
||||
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
||||
The [Mesh] resource for the instance.
|
||||
</member>
|
||||
<member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("..")">
|
||||
|
|
|
|||
|
|
@ -12,13 +12,13 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
|
||||
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
||||
The [Mesh] that will be drawn by the [MeshInstance2D].
|
||||
</member>
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
|
||||
The normal map that will be used if using the default [CanvasItemMaterial].
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -11,13 +11,13 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture" default="null">
|
||||
<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
|
||||
Sets the base texture that the Mesh will use to draw.
|
||||
</member>
|
||||
<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )">
|
||||
Sets the size of the image, needed for reference.
|
||||
</member>
|
||||
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
|
||||
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
||||
Sets the mesh used to draw. It must be a mesh using 2D vertices.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -123,7 +123,7 @@
|
|||
<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0">
|
||||
Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count].
|
||||
</member>
|
||||
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null">
|
||||
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
|
||||
Mesh to be drawn.
|
||||
</member>
|
||||
<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0">
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null">
|
||||
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
|
||||
The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance].
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -12,13 +12,13 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null">
|
||||
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
|
||||
The [MultiMesh] that will be drawn by the [MultiMeshInstance2D].
|
||||
</member>
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
|
||||
The normal map that will be used if using the default [CanvasItemMaterial].
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
<members>
|
||||
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
|
||||
</member>
|
||||
<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh" default="null">
|
||||
<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
<members>
|
||||
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
|
||||
</member>
|
||||
<member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon" default="null">
|
||||
<member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
|
|
|||
|
|
@ -53,7 +53,7 @@
|
|||
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
|
||||
Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one.
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
The node's texture resource.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -65,17 +65,7 @@
|
|||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{
|
||||
"conn_count": 0,
|
||||
"conns": PoolIntArray( ),
|
||||
"editable_instances": [ ],
|
||||
"names": PoolStringArray( ),
|
||||
"node_count": 0,
|
||||
"node_paths": [ ],
|
||||
"nodes": PoolIntArray( ),
|
||||
"variants": [ ],
|
||||
"version": 2
|
||||
}">
|
||||
<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}">
|
||||
A dictionary representation of the scene contents.
|
||||
Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
|
||||
</member>
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama" default="null">
|
||||
<member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama">
|
||||
[Texture] to be applied to the PanoramaSky.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@
|
|||
<member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0">
|
||||
Particle draw order. Uses [code]DRAW_ORDER_*[/code] values.
|
||||
</member>
|
||||
<member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh" default="null">
|
||||
<member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
|
||||
[Mesh] that is drawn for the first draw pass.
|
||||
</member>
|
||||
<member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
|
||||
|
|
@ -90,7 +90,7 @@
|
|||
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
|
||||
Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
|
||||
</member>
|
||||
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null">
|
||||
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
|
||||
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
|
||||
</member>
|
||||
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@
|
|||
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
|
||||
</member>
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
|
||||
Normal map to be used for the [member texture] property.
|
||||
</member>
|
||||
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
|
||||
|
|
@ -60,7 +60,7 @@
|
|||
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
|
||||
Particle system starts as if it had already run for this many seconds.
|
||||
</member>
|
||||
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null">
|
||||
<member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
|
||||
[Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
|
||||
</member>
|
||||
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
|
||||
|
|
@ -69,7 +69,7 @@
|
|||
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
|
||||
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
Particle texture. If [code]null[/code], particles will be squares.
|
||||
</member>
|
||||
<member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )">
|
||||
|
|
|
|||
|
|
@ -89,7 +89,7 @@
|
|||
Initial rotation applied to each particle, in degrees.
|
||||
Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
|
||||
</member>
|
||||
<member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
|
||||
<member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's rotation will be animated along this [CurveTexture].
|
||||
</member>
|
||||
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -99,7 +99,7 @@
|
|||
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
|
||||
Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES].
|
||||
</member>
|
||||
<member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
|
||||
<member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's angular velocity will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -108,7 +108,7 @@
|
|||
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation offset.
|
||||
</member>
|
||||
<member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
|
||||
<member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's animation offset will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -117,7 +117,7 @@
|
|||
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation speed.
|
||||
</member>
|
||||
<member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
|
||||
<member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's animation speed will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -126,13 +126,13 @@
|
|||
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
|
||||
Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
|
||||
</member>
|
||||
<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp" default="null">
|
||||
<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
|
||||
Each particle's color will vary along this [GradientTexture].
|
||||
</member>
|
||||
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
The rate at which particles lose velocity.
|
||||
</member>
|
||||
<member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
|
||||
<member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
|
||||
Damping will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -180,7 +180,7 @@
|
|||
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial hue variation applied to each particle.
|
||||
</member>
|
||||
<member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
|
||||
<member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's hue will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -198,7 +198,7 @@
|
|||
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Linear acceleration applied to each particle in the direction of motion.
|
||||
</member>
|
||||
<member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
|
||||
<member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's linear acceleration will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -217,7 +217,7 @@
|
|||
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
|
||||
</member>
|
||||
<member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
|
||||
<member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's radial acceleration will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -226,7 +226,7 @@
|
|||
<member name="scale" type="float" setter="set_param" getter="get_param" default="1.0">
|
||||
Initial scale applied to each particle.
|
||||
</member>
|
||||
<member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
|
||||
<member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's scale will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
|
|
@ -238,19 +238,19 @@
|
|||
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
|
||||
</member>
|
||||
<member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null">
|
||||
<member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's tangential acceleration will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Tangential acceleration randomness ratio.
|
||||
</member>
|
||||
<member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier" default="null">
|
||||
<member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier">
|
||||
Trail particles' color will vary along this [GradientTexture].
|
||||
</member>
|
||||
<member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1">
|
||||
Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s).
|
||||
</member>
|
||||
<member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier" default="null">
|
||||
<member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier">
|
||||
Trail particles' size will vary along this [CurveTexture].
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -12,11 +12,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve" default="Object(Curve3D,"resource_local_to_scene":false,"resource_name":"","bake_interval":0.2,"_data":{
|
||||
"points": PoolVector3Array( ),
|
||||
"tilts": PoolRealArray( )
|
||||
},"up_vector_enabled":true,"script":null)
|
||||
">
|
||||
<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
|
||||
A [Curve3D] describing the path.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -12,10 +12,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve" default="Object(Curve2D,"resource_local_to_scene":false,"resource_name":"","bake_interval":5.0,"_data":{
|
||||
"points": PoolVector2Array( )
|
||||
},"script":null)
|
||||
">
|
||||
<member name="curve" type="Curve2D" setter="set_curve" getter="get_curve">
|
||||
A [Curve2D] describing the path.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="collider" type="Object" setter="" getter="get_collider" default="null">
|
||||
<member name="collider" type="Object" setter="" getter="get_collider">
|
||||
</member>
|
||||
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
|
||||
</member>
|
||||
|
|
|
|||
|
|
@ -104,7 +104,7 @@
|
|||
</member>
|
||||
<member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath("")">
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
|
||||
</member>
|
||||
<member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )">
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@
|
|||
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
|
||||
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial].
|
||||
</member>
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material" default="null">
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material">
|
||||
The current [Material] of the primitive mesh.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -434,92 +434,31 @@
|
|||
<member name="gui/timers/text_edit_idle_detect_sec" type="float" setter="" getter="" default="3">
|
||||
Timer for detecting idle in the editor (in seconds).
|
||||
</member>
|
||||
<member name="input/ui_accept" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_accept" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null), Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_cancel" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_cancel" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_down" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_down" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_end" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_end" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_focus_next" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_focus_next" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_focus_prev" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_focus_prev" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_home" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_home" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_left" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_left" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_page_down" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_page_down" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_page_up" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_page_up" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_right" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_right" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_select" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_select" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input/ui_up" type="Dictionary" setter="" getter="" default="{
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}">
|
||||
<member name="input/ui_up" type="Dictionary" setter="" getter="" default="{"deadzone": 0.5,"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null), Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) ]}">
|
||||
</member>
|
||||
<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
|
||||
If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen.
|
||||
|
|
@ -907,7 +846,7 @@
|
|||
<member name="rendering/vram_compression/import_s3tc" type="bool" setter="" getter="" default="true">
|
||||
If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles.
|
||||
</member>
|
||||
<member name="script" type="Script" setter="" getter="" default="null">
|
||||
<member name="script" type="Script" setter="" getter="">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="base" type="Texture" setter="set_base" getter="get_base" default="null">
|
||||
<member name="base" type="Texture" setter="set_base" getter="get_base">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
|
|
|||
|
|
@ -182,7 +182,7 @@
|
|||
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody.Mode" default="0">
|
||||
The body mode. See [enum Mode] for possible values.
|
||||
</member>
|
||||
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
|
||||
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
|
||||
</member>
|
||||
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
|
||||
If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method.
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@
|
|||
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0">
|
||||
The body's mode. See [enum Mode] for possible values.
|
||||
</member>
|
||||
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
|
||||
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
|
||||
</member>
|
||||
<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
|
||||
If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force].
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@
|
|||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="shader" type="Shader" setter="set_shader" getter="get_shader" default="null">
|
||||
<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
|
||||
The [Shader] program used to render this material.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@
|
|||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut" default="null">
|
||||
<member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut">
|
||||
The shortcut's [InputEvent].
|
||||
Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent].
|
||||
</member>
|
||||
|
|
|
|||
|
|
@ -69,7 +69,7 @@
|
|||
<member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo" default="Color( 1, 1, 1, 1 )">
|
||||
The material's base color.
|
||||
</member>
|
||||
<member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
</member>
|
||||
<member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy">
|
||||
The strength of the anisotropy effect.
|
||||
|
|
@ -190,7 +190,7 @@
|
|||
General reflectivity amount.
|
||||
[b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness].
|
||||
</member>
|
||||
<member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
</member>
|
||||
<member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="2">
|
||||
</member>
|
||||
|
|
@ -275,7 +275,7 @@
|
|||
<member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0">
|
||||
Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic].
|
||||
</member>
|
||||
<member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
</member>
|
||||
<member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="1">
|
||||
</member>
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@
|
|||
</member>
|
||||
<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01">
|
||||
</member>
|
||||
<member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null">
|
||||
<member name="shape" type="Shape" setter="set_shape" getter="get_shape">
|
||||
</member>
|
||||
<member name="spring_length" type="float" setter="set_length" getter="get_length" default="1.0">
|
||||
</member>
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@
|
|||
<member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1">
|
||||
The number of columns in the sprite sheet.
|
||||
</member>
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
|
||||
The normal map gives depth to the Sprite.
|
||||
</member>
|
||||
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )">
|
||||
|
|
@ -64,7 +64,7 @@
|
|||
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
|
||||
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
[Texture] object to draw.
|
||||
</member>
|
||||
<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@
|
|||
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
|
||||
The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
[Texture] object to draw.
|
||||
</member>
|
||||
<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@
|
|||
The body's friction, from 0 (frictionless) to 1 (full friction).
|
||||
Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
|
||||
</member>
|
||||
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
|
||||
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@
|
|||
The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction).
|
||||
Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override].
|
||||
</member>
|
||||
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null">
|
||||
<member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
|
|
|||
|
|
@ -110,14 +110,14 @@
|
|||
<member name="modulate_color" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )">
|
||||
Modulates the color of the texture when this style box is drawn.
|
||||
</member>
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null">
|
||||
<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
|
||||
The normal map to use when drawing this style box.
|
||||
</member>
|
||||
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
|
||||
Species a sub region of the texture to use.
|
||||
This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region.
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
The texture to use when drawing this style box.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -18,22 +18,22 @@
|
|||
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0">
|
||||
Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
|
||||
</member>
|
||||
<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask" default="null">
|
||||
<member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask">
|
||||
Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
|
||||
</member>
|
||||
<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture" default="null">
|
||||
<member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture">
|
||||
Texture to display when the node is disabled. See [member BaseButton.disabled].
|
||||
</member>
|
||||
<member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture" default="null">
|
||||
<member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture">
|
||||
Texture to display when the node has mouse or keyboard focus.
|
||||
</member>
|
||||
<member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture" default="null">
|
||||
<member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture">
|
||||
Texture to display when the mouse hovers the node.
|
||||
</member>
|
||||
<member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture" default="null">
|
||||
<member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture">
|
||||
Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state.
|
||||
</member>
|
||||
<member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture" default="null">
|
||||
<member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture">
|
||||
Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -83,14 +83,7 @@
|
|||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{
|
||||
"depth": 0,
|
||||
"flags": 4,
|
||||
"format": 37,
|
||||
"height": 0,
|
||||
"layers": [ ],
|
||||
"width": 0
|
||||
}">
|
||||
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}">
|
||||
</member>
|
||||
<member name="flags" type="int" setter="set_flags" getter="get_flags" default="4">
|
||||
</member>
|
||||
|
|
|
|||
|
|
@ -57,14 +57,14 @@
|
|||
<member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0">
|
||||
The height of the 9-patch's top row.
|
||||
</member>
|
||||
<member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture" default="null">
|
||||
<member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture">
|
||||
[Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress].
|
||||
</member>
|
||||
<member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture" default="null">
|
||||
<member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture">
|
||||
[Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code].
|
||||
The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value].
|
||||
</member>
|
||||
<member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture" default="null">
|
||||
<member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture">
|
||||
[Texture] that draws under the progress bar. The bar's background.
|
||||
</member>
|
||||
<member name="tint_over" type="Color" setter="set_tint_over" getter="get_tint_over" default="Color( 1, 1, 1, 1 )">
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@
|
|||
<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
|
||||
Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
The node's [Texture] resource.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -335,7 +335,7 @@
|
|||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="default_font" type="Font" setter="set_default_font" getter="get_default_font" default="null">
|
||||
<member name="default_font" type="Font" setter="set_default_font" getter="get_default_font">
|
||||
The theme's default font.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -306,7 +306,7 @@
|
|||
<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1">
|
||||
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
|
||||
</member>
|
||||
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset" default="null">
|
||||
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
|
||||
The assigned [TileSet].
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -21,19 +21,19 @@
|
|||
<member name="action" type="String" setter="set_action" getter="get_action" default="""">
|
||||
The button's action. Actions can be handled with [InputEventAction].
|
||||
</member>
|
||||
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask" default="null">
|
||||
<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
|
||||
The button's bitmask.
|
||||
</member>
|
||||
<member name="normal" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
|
||||
The button's texture for the normal state.
|
||||
</member>
|
||||
<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false">
|
||||
If [code]true[/code], pass-by presses are enabled.
|
||||
</member>
|
||||
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed" default="null">
|
||||
<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
|
||||
The button's texture for the pressed state.
|
||||
</member>
|
||||
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null">
|
||||
<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
|
||||
The button's shape.
|
||||
</member>
|
||||
<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true">
|
||||
|
|
|
|||
|
|
@ -64,7 +64,7 @@
|
|||
<member name="paused" type="bool" setter="set_paused" getter="is_paused" default="false">
|
||||
If [code]true[/code], the video is paused.
|
||||
</member>
|
||||
<member name="stream" type="VideoStream" setter="set_stream" getter="get_stream" default="null">
|
||||
<member name="stream" type="VideoStream" setter="set_stream" getter="get_stream">
|
||||
</member>
|
||||
<member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position">
|
||||
The current position of the stream, in seconds.
|
||||
|
|
|
|||
|
|
@ -295,7 +295,7 @@
|
|||
<member name="usage" type="int" setter="set_usage" getter="get_usage" enum="Viewport.Usage" default="2">
|
||||
The rendering mode of viewport.
|
||||
</member>
|
||||
<member name="world" type="World" setter="set_world" getter="get_world" default="null">
|
||||
<member name="world" type="World" setter="set_world" getter="get_world">
|
||||
The custom [World] which can be used as 3D environment source.
|
||||
</member>
|
||||
<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
|
||||
|
|
|
|||
45
doc/classes/VisualShaderNodeCompare.xml
Normal file
45
doc/classes/VisualShaderNodeCompare.xml
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeCompare" inherits="VisualShaderNode" category="Core" version="3.2">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0">
|
||||
</member>
|
||||
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0">
|
||||
</member>
|
||||
<member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="CTYPE_SCALAR" value="0" enum="ComparsionType">
|
||||
</constant>
|
||||
<constant name="CTYPE_VECTOR" value="1" enum="ComparsionType">
|
||||
</constant>
|
||||
<constant name="CTYPE_BOOLEAN" value="2" enum="ComparsionType">
|
||||
</constant>
|
||||
<constant name="CTYPE_TRANSFORM" value="3" enum="ComparsionType">
|
||||
</constant>
|
||||
<constant name="FUNC_EQUAL" value="0" enum="Function">
|
||||
</constant>
|
||||
<constant name="FUNC_NOT_EQUAL" value="1" enum="Function">
|
||||
</constant>
|
||||
<constant name="FUNC_GREATER_THAN" value="2" enum="Function">
|
||||
</constant>
|
||||
<constant name="FUNC_GREATER_THAN_EQUAL" value="3" enum="Function">
|
||||
</constant>
|
||||
<constant name="FUNC_LESS_THAN" value="4" enum="Function">
|
||||
</constant>
|
||||
<constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function">
|
||||
</constant>
|
||||
<constant name="COND_ALL" value="0" enum="Condition">
|
||||
</constant>
|
||||
<constant name="COND_ANY" value="1" enum="Condition">
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
|
@ -9,7 +9,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map" default="null">
|
||||
<member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map">
|
||||
</member>
|
||||
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0">
|
||||
</member>
|
||||
|
|
|
|||
21
doc/classes/VisualShaderNodeIs.xml
Normal file
21
doc/classes/VisualShaderNodeIs.xml
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeIs" inherits="VisualShaderNode" category="Core" version="3.2">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0">
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="FUNC_IS_INF" value="0" enum="Function">
|
||||
</constant>
|
||||
<constant name="FUNC_IS_NAN" value="1" enum="Function">
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
|
@ -11,7 +11,7 @@
|
|||
<members>
|
||||
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
|
||||
</member>
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null">
|
||||
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
|
||||
</member>
|
||||
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0">
|
||||
</member>
|
||||
|
|
|
|||
13
doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
Normal file
13
doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeTextureUniformTriplanar" inherits="VisualShaderNodeTextureUniform" category="Core" version="3.2">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
</methods>
|
||||
<constants>
|
||||
</constants>
|
||||
</class>
|
||||
|
|
@ -15,10 +15,10 @@
|
|||
<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
|
||||
The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
|
||||
</member>
|
||||
<member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
|
||||
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
|
||||
The World's [Environment].
|
||||
</member>
|
||||
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment" default="null">
|
||||
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
|
||||
The World's fallback_environment will be used if the World's [Environment] fails or is missing.
|
||||
</member>
|
||||
<member name="scenario" type="RID" setter="" getter="get_scenario">
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@
|
|||
<methods>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null">
|
||||
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
|
||||
The [Environment] resource used by this [WorldEnvironment], defining the default properties.
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue