Merge pull request #16424 from AndreaCatania/phyj
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
This commit is contained in:
commit
eefb58a892
15 changed files with 121 additions and 13 deletions
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@ -70,8 +70,8 @@
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return RID(); \
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}
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#define AddJointToSpace(body, joint, disableCollisionsBetweenLinkedBodies) \
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body->get_space()->add_constraint(joint, disableCollisionsBetweenLinkedBodies);
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#define AddJointToSpace(body, joint) \
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body->get_space()->add_constraint(joint, joint->is_disabled_collisions_between_bodies());
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// <--------------- Joint creation asserts
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btEmptyShape *BulletPhysicsServer::emptyShape(ShapeBullet::create_shape_empty());
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@ -987,6 +987,20 @@ int BulletPhysicsServer::joint_get_solver_priority(RID p_joint) const {
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return 0;
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}
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void BulletPhysicsServer::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) {
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JointBullet *joint = joint_owner.get(p_joint);
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ERR_FAIL_COND(!joint);
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joint->disable_collisions_between_bodies(p_disable);
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}
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bool BulletPhysicsServer::joint_is_disabled_collisions_between_bodies(RID p_joint) const {
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JointBullet *joint(joint_owner.get(p_joint));
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ERR_FAIL_COND_V(!joint, false);
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return joint->is_disabled_collisions_between_bodies();
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}
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RID BulletPhysicsServer::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
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RigidBodyBullet *body_A = rigid_body_owner.get(p_body_A);
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ERR_FAIL_COND_V(!body_A, RID());
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@ -1003,7 +1017,7 @@ RID BulletPhysicsServer::joint_create_pin(RID p_body_A, const Vector3 &p_local_A
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ERR_FAIL_COND_V(body_A == body_B, RID());
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JointBullet *joint = bulletnew(PinJointBullet(body_A, p_local_A, body_B, p_local_B));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -1071,7 +1085,7 @@ RID BulletPhysicsServer::joint_create_hinge(RID p_body_A, const Transform &p_hin
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ERR_FAIL_COND_V(body_A == body_B, RID());
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JointBullet *joint = bulletnew(HingeJointBullet(body_A, body_B, p_hinge_A, p_hinge_B));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -1091,7 +1105,7 @@ RID BulletPhysicsServer::joint_create_hinge_simple(RID p_body_A, const Vector3 &
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ERR_FAIL_COND_V(body_A == body_B, RID());
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JointBullet *joint = bulletnew(HingeJointBullet(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -1143,7 +1157,7 @@ RID BulletPhysicsServer::joint_create_slider(RID p_body_A, const Transform &p_lo
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ERR_FAIL_COND_V(body_A == body_B, RID());
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JointBullet *joint = bulletnew(SliderJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -1177,7 +1191,7 @@ RID BulletPhysicsServer::joint_create_cone_twist(RID p_body_A, const Transform &
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}
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JointBullet *joint = bulletnew(ConeTwistJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -1213,7 +1227,7 @@ RID BulletPhysicsServer::joint_create_generic_6dof(RID p_body_A, const Transform
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ERR_FAIL_COND_V(body_A == body_B, RID());
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JointBullet *joint = bulletnew(Generic6DOFJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B, true));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -290,6 +290,9 @@ public:
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virtual void joint_set_solver_priority(RID p_joint, int p_priority);
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virtual int joint_get_solver_priority(RID p_joint) const;
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virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable);
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virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const;
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virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B);
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virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value);
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@ -39,7 +39,8 @@
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ConstraintBullet::ConstraintBullet() :
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space(NULL),
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constraint(NULL) {}
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constraint(NULL),
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disabled_collisions_between_bodies(true) {}
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void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
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constraint = p_constraint;
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@ -53,3 +54,12 @@ void ConstraintBullet::set_space(SpaceBullet *p_space) {
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void ConstraintBullet::destroy_internal_constraint() {
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space->remove_constraint(this);
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}
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void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) {
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disabled_collisions_between_bodies = p_disabled;
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if (space) {
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space->remove_constraint(this);
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space->add_constraint(this, disabled_collisions_between_bodies);
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}
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}
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@ -49,6 +49,7 @@ class ConstraintBullet : public RIDBullet {
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protected:
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SpaceBullet *space;
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btTypedConstraint *constraint;
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bool disabled_collisions_between_bodies;
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public:
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ConstraintBullet();
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@ -57,6 +58,9 @@ public:
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virtual void set_space(SpaceBullet *p_space);
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virtual void destroy_internal_constraint();
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void disable_collisions_between_bodies(const bool p_disabled);
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_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
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public:
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virtual ~ConstraintBullet() {
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bulletdelete(constraint);
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