[Scene] Add SceneStringNames::pressed
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147 changed files with 727 additions and 722 deletions
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@ -1043,7 +1043,7 @@ DebugAdapterProtocol::DebugAdapterProtocol() {
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reset_ids();
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EditorRunBar::get_singleton()->get_pause_button()->connect("pressed", callable_mp(this, &DebugAdapterProtocol::on_debug_paused));
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EditorRunBar::get_singleton()->get_pause_button()->connect(SceneStringName(pressed), callable_mp(this, &DebugAdapterProtocol::on_debug_paused));
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EditorDebuggerNode *debugger_node = EditorDebuggerNode::get_singleton();
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debugger_node->connect("breakpoint_toggled", callable_mp(this, &DebugAdapterProtocol::on_debug_breakpoint_toggled));
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