From ee3bc988086aa1485a791f99efa681655439d47d Mon Sep 17 00:00:00 2001 From: jsjtxietian Date: Wed, 15 May 2024 12:07:11 +0800 Subject: [PATCH] Rename `"Add Node Here` to `Add 2D Node Here` to avoid confusion when right click on 2d scene to add nodes --- editor/scene/canvas_item_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/scene/canvas_item_editor_plugin.cpp b/editor/scene/canvas_item_editor_plugin.cpp index 6ca805a3c4..37bae811b4 100644 --- a/editor/scene/canvas_item_editor_plugin.cpp +++ b/editor/scene/canvas_item_editor_plugin.cpp @@ -2467,7 +2467,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref &p_event) { if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) { add_node_menu->clear(); - add_node_menu->add_icon_item(get_editor_theme_icon(SNAME("Add")), TTRC("Add Node Here..."), ADD_NODE); + add_node_menu->add_icon_item(get_editor_theme_icon(SNAME("Add")), TTRC("Add 2D Node Here..."), ADD_NODE); add_node_menu->add_icon_item(get_editor_theme_icon(SNAME("Instance")), TTRC("Instantiate Scene Here..."), ADD_INSTANCE); for (Node *node : SceneTreeDock::get_singleton()->get_node_clipboard()) { if (Object::cast_to(node)) {