AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
Fixes #69413.
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2 changed files with 6 additions and 6 deletions
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@ -117,7 +117,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
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void _filter_toggled();
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Ref<AnimationNode> _filter_edit;
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void _popup(bool p_has_input_ports, const Vector2 &p_popup_position, const Vector2 &p_node_position);
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void _popup(bool p_has_input_ports, const Vector2 &p_node_position);
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void _popup_request(const Vector2 &p_position);
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void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
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void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
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