Rename Camera3D near and far getters and setters

Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
This commit is contained in:
Marcel Admiraal 2020-12-16 12:40:42 +00:00
parent e9d12f9e4e
commit ecf8ae5bcf
7 changed files with 35 additions and 35 deletions

View file

@ -633,7 +633,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
tcp = a;
}
if (camp.distance_to(tcp) < p_camera->get_znear()) {
if (camp.distance_to(tcp) < p_camera->get_near()) {
continue;
}
cp = tcp;
@ -1357,7 +1357,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
case Camera3D::PROJECTION_FRUSTUM: {
float hsize = camera->get_size() / 2.0;
Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized();
Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
Vector3 nside = side;
nside.x = -nside.x;
Vector3 up = Vector3(0, side.x, 0);