ResourceImporter: Restore default append logic for new importers
This was changed in #56943 to allow adding new importers from plugins that take precedence over built-in ones, but this should be opt-in, not the default behavior. Fixes #57730.
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7 changed files with 40 additions and 21 deletions
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@ -2088,18 +2088,26 @@ ResourceImporterScene::ResourceImporterScene() {
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singleton = this;
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}
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void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer) {
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void ResourceImporterScene::add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority) {
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ERR_FAIL_COND(p_importer.is_null());
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importers.insert(0, p_importer);
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if (p_first_priority) {
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importers.insert(0, p_importer);
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} else {
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importers.push_back(p_importer);
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}
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}
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void ResourceImporterScene::remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
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post_importer_plugins.erase(p_plugin);
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}
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void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
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void ResourceImporterScene::add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority) {
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ERR_FAIL_COND(p_plugin.is_null());
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post_importer_plugins.insert(0, p_plugin);
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if (p_first_priority) {
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post_importer_plugins.insert(0, p_plugin);
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} else {
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post_importer_plugins.push_back(p_plugin);
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}
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}
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void ResourceImporterScene::remove_importer(Ref<EditorSceneFormatImporter> p_importer) {
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@ -224,12 +224,12 @@ class ResourceImporterScene : public ResourceImporter {
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public:
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static ResourceImporterScene *get_singleton() { return singleton; }
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void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin);
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void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin, bool p_first_priority = false);
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void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin);
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const Vector<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; }
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void add_importer(Ref<EditorSceneFormatImporter> p_importer);
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void add_importer(Ref<EditorSceneFormatImporter> p_importer, bool p_first_priority = false);
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void remove_importer(Ref<EditorSceneFormatImporter> p_importer);
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virtual String get_importer_name() const override;
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