Fix calling TextureStorage::texture_3d_update() could cause a crash
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1 changed files with 2 additions and 2 deletions
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@ -1153,8 +1153,8 @@ void TextureStorage::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &
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image = image->duplicate();
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image->convert(tex->validated_format);
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}
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all_data_size += images[i]->get_data().size();
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images.push_back(image);
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all_data_size += image->get_data().size();
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images.write[i] = image;
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}
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all_data.resize(all_data_size); //consolidate all data here
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