Fix misspelled "overriden"
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
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7 changed files with 15 additions and 15 deletions
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@ -335,7 +335,7 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
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}
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String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
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ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDEN(_get_code), "");
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ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDDEN(_get_code), "");
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Vector<String> input_vars;
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for (int i = 0; i < get_input_port_count(); i++) {
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input_vars.push_back(p_input_vars[i]);
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