Fix misspelled "overriden"

In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
This commit is contained in:
Haoyu Qiu 2021-08-26 01:44:01 +08:00
parent ee4a8e6a85
commit eba7265a1c
7 changed files with 15 additions and 15 deletions

View file

@ -335,7 +335,7 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
}
String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDEN(_get_code), "");
ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDDEN(_get_code), "");
Vector<String> input_vars;
for (int i = 0; i < get_input_port_count(); i++) {
input_vars.push_back(p_input_vars[i]);