Add GridMap collision_priority

Adds property 'collision_priority' for all physics bodies of the entire GridMap.
This commit is contained in:
smix8 2022-12-19 19:01:27 +01:00
parent dcb3754db0
commit eb88aef537
3 changed files with 26 additions and 4 deletions

View file

@ -150,6 +150,7 @@ class GridMap : public Node3D {
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
real_t collision_priority = 1.0;
Ref<PhysicsMaterial> physics_material;
bool bake_navigation = false;
RID map_override;
@ -185,7 +186,7 @@ class GridMap : public Node3D {
return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size;
}
void _reset_physic_bodies_collision_filters();
void _update_physics_bodies_collision_properties();
void _octant_enter_world(const OctantKey &p_key);
void _octant_exit_world(const OctantKey &p_key);
bool _octant_update(const OctantKey &p_key);
@ -240,6 +241,9 @@ public:
void set_collision_mask_value(int p_layer_number, bool p_value);
bool get_collision_mask_value(int p_layer_number) const;
void set_collision_priority(real_t p_priority);
real_t get_collision_priority() const;
void set_physics_material(Ref<PhysicsMaterial> p_material);
Ref<PhysicsMaterial> get_physics_material() const;