Add static Vulkan loader.

Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
This commit is contained in:
bruvzg 2019-06-22 19:34:26 +03:00
parent 4fe3ee1730
commit eb48be51db
120 changed files with 142158 additions and 357 deletions

View file

@ -8,7 +8,6 @@ import platform_windows_builders
common_win = [
"godot_windows.cpp",
"context_gl_windows.cpp",
"crash_handler_windows.cpp",
"os_windows.cpp",
"key_mapping_windows.cpp",
@ -17,6 +16,11 @@ common_win = [
"windows_terminal_logger.cpp"
]
if (env["renderer"] == "vulkan"):
common_win += ["vulkan_context_win.cpp"]
else:
common_win += ["context_gl_windows.cpp"]
res_file = 'godot_res.rc'
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)