Add static Vulkan loader.

Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
This commit is contained in:
bruvzg 2019-06-22 19:34:26 +03:00
parent 4fe3ee1730
commit eb48be51db
120 changed files with 142158 additions and 357 deletions

View file

@ -286,7 +286,9 @@ void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_re
screen_rect.size.x /= 2.0;
screen_rect.position.x += screen_rect.size.x;
}
#ifndef _MSC_VER
#warning this needs to be redone
#endif
#if 0
VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
#endif
@ -298,7 +300,9 @@ godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
RID *render_target = (RID *)p_render_target;
RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
#ifndef _MSC_VER
#warning need to obtain this ID again
#endif
uint32_t texid = 0; //VS::get_singleton()->texture_get_texid(eye_texture);
return texid;