Added system for GDScript warnings
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
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19 changed files with 810 additions and 46 deletions
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@ -292,7 +292,7 @@ public:
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virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
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virtual bool is_using_templates();
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virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
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/* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, Set<int> *r_safe_lines = NULL) const { return true; }
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/* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const { return true; }
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virtual String validate_path(const String &p_path) const;
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virtual Script *create_script() const;
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virtual bool has_named_classes() const;
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