Optimize files that #include input.h header
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77579f93e6
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62 changed files with 178 additions and 108 deletions
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@ -33,6 +33,7 @@
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#include "core/config/project_settings.h"
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#include "core/debugger/debugger_marshalls.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/input/input.h"
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#include "core/io/dir_access.h"
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#include "core/io/marshalls.h"
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#include "core/io/resource_loader.h"
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@ -2965,11 +2966,11 @@ void RuntimeNodeSelect::_set_camera_freelook_enabled(bool p_enabled) {
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previous_mouse_position = SceneTree::get_singleton()->get_root()->get_mouse_position();
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// Hide mouse like in an FPS (warping doesn't work).
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Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_CAPTURED);
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Input::get_singleton()->set_mouse_mode_override(Input::MouseMode::MOUSE_MODE_CAPTURED);
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} else {
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// Restore mouse.
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Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_VISIBLE);
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Input::get_singleton()->set_mouse_mode_override(Input::MouseMode::MOUSE_MODE_VISIBLE);
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// Restore the previous mouse position when leaving freelook mode.
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// This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
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