Added reset_size method to Control and Window classes
This commit is contained in:
parent
ed02b8af59
commit
eabf8f5edf
30 changed files with 85 additions and 61 deletions
|
|
@ -860,7 +860,7 @@ void Node3DEditorViewport::_update_name() {
|
|||
}
|
||||
|
||||
view_menu->set_text(name);
|
||||
view_menu->set_size(Vector2(0, 0)); // resets the button size
|
||||
view_menu->reset_size();
|
||||
}
|
||||
|
||||
void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
|
||||
|
|
@ -3620,7 +3620,7 @@ void Node3DEditorViewport::_selection_result_pressed(int p_result) {
|
|||
void Node3DEditorViewport::_selection_menu_hide() {
|
||||
selection_results.clear();
|
||||
selection_menu->clear();
|
||||
selection_menu->set_size(Vector2(0, 0));
|
||||
selection_menu->reset_size();
|
||||
}
|
||||
|
||||
void Node3DEditorViewport::set_can_preview(Camera3D *p_preview) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue