doc: Update classref with node renames

A few extra renames for classes which were missed in last week's PRs.
This commit is contained in:
Rémi Verschelde 2020-03-30 18:22:57 +02:00
parent 0168709978
commit eaaee63b62
203 changed files with 1076 additions and 1095 deletions

View file

@ -96,7 +96,7 @@ bool Camera3DEditorPlugin::handles(Object *p_object) const {
void Camera3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
//Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));
//Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
} else {
Node3DEditor::get_singleton()->set_can_preview(NULL);
}

View file

@ -72,7 +72,7 @@ class CPUParticles3DEditorPlugin : public EditorPlugin {
EditorNode *editor;
public:
virtual String get_name() const { return "CPUParticles"; }
virtual String get_name() const { return "CPUParticles3D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;

View file

@ -87,7 +87,7 @@ protected:
static void _bind_methods();
public:
virtual String get_name() const { return "Particles2D"; }
virtual String get_name() const { return "GPUParticles2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;

View file

@ -108,7 +108,7 @@ class GPUParticles3DEditorPlugin : public EditorPlugin {
EditorNode *editor;
public:
virtual String get_name() const { return "Particles"; }
virtual String get_name() const { return "GPUParticles3D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;

View file

@ -392,17 +392,17 @@ void MeshInstance3DEditor::_create_outline_mesh() {
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
err_dialog->set_text(TTR("MeshInstance3D lacks a Mesh."));
err_dialog->popup_centered();
return;
}
if (mesh->get_surface_count() == 0) {
err_dialog->set_text(TTR("Mesh has not surface to create outlines from!"));
err_dialog->set_text(TTR("Mesh has not surface to create outlines from."));
err_dialog->popup_centered();
return;
} else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) {
err_dialog->set_text(TTR("Mesh primitive type is not PRIMITIVE_TRIANGLES!"));
err_dialog->set_text(TTR("Mesh primitive type is not PRIMITIVE_TRIANGLES."));
err_dialog->popup_centered();
return;
}
@ -410,7 +410,7 @@ void MeshInstance3DEditor::_create_outline_mesh() {
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value());
if (mesho.is_null()) {
err_dialog->set_text(TTR("Could not create outline!"));
err_dialog->set_text(TTR("Could not create outline."));
err_dialog->popup_centered();
return;
}
@ -447,7 +447,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MeshInstance3D", "EditorIcons"));
options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a StaticBody and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a StaticBody3D and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
options->get_popup()->set_item_tooltip(options->get_popup()->get_item_count() - 1, TTR("Creates a polygon-based collision shape.\nThis is the most accurate (but slowest) option for collision detection."));

View file

@ -82,7 +82,7 @@ void MultiMeshEditor::_populate() {
if (!ms_instance) {
err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance)."));
err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance3D)."));
err_dialog->popup_centered();
return;
}

View file

@ -5919,8 +5919,8 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<SpringArmNode3DGizmoPlugin>(memnew(SpringArmNode3DGizmoPlugin)));
add_gizmo_plugin(Ref<VehicleWheelNode3DGizmoPlugin>(memnew(VehicleWheelNode3DGizmoPlugin)));
add_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin)));
add_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin)));
add_gizmo_plugin(Ref<CPUParticlesGizmoPlugin>(memnew(CPUParticlesGizmoPlugin)));
add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
// add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));

View file

@ -637,7 +637,7 @@ Ref<EditorNode3DGizmo> PathNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
}
String PathNode3DGizmoPlugin::get_name() const {
return "Path";
return "Path3D";
}
int PathNode3DGizmoPlugin::get_priority() const {

View file

@ -103,9 +103,7 @@ public:
static Path3DEditorPlugin *singleton;
virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
//virtual bool forward_gui_input(const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
//virtual Ref<Node3DEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
virtual String get_name() const { return "Path"; }
virtual String get_name() const { return "Path3D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;

View file

@ -51,7 +51,7 @@ protected:
static void _bind_methods();
public:
virtual String get_name() const { return "SkeletonIK"; }
virtual String get_name() const { return "SkeletonIK3D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;

View file

@ -104,7 +104,7 @@ class Sprite2DEditorPlugin : public EditorPlugin {
EditorNode *editor;
public:
virtual String get_name() const { return "Sprite"; }
virtual String get_name() const { return "Sprite2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;