doc: Update classref with node renames

A few extra renames for classes which were missed in last week's PRs.
This commit is contained in:
Rémi Verschelde 2020-03-30 18:22:57 +02:00
parent 0168709978
commit eaaee63b62
203 changed files with 1076 additions and 1095 deletions

View file

@ -71,7 +71,7 @@
</argument>
<description>
Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.
When given node or resource is selected, the base type will be instanced (e.g. "Spatial", "Control", "Resource"), then the script will be loaded and set to this object.
When given node or resource is selected, the base type will be instanced (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
You can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword.
During run-time, this will be a simple object with a script so this function does not need to be called then.
</description>
@ -111,7 +111,7 @@
<method name="add_spatial_gizmo_plugin">
<return type="void">
</return>
<argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
<argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
</argument>
<description>
</description>
@ -229,7 +229,7 @@
<method name="forward_spatial_gui_input" qualifiers="virtual">
<return type="bool">
</return>
<argument index="0" name="camera" type="Camera">
<argument index="0" name="camera" type="Camera3D">
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
@ -450,7 +450,7 @@
<method name="remove_spatial_gizmo_plugin">
<return type="void">
</return>
<argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
<argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
</argument>
<description>
</description>