doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
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203 changed files with 1076 additions and 1095 deletions
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@ -71,7 +71,7 @@
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</argument>
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<description>
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Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed.
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When given node or resource is selected, the base type will be instanced (e.g. "Spatial", "Control", "Resource"), then the script will be loaded and set to this object.
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When given node or resource is selected, the base type will be instanced (e.g. "Node3D", "Control", "Resource"), then the script will be loaded and set to this object.
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You can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword.
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During run-time, this will be a simple object with a script so this function does not need to be called then.
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</description>
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@ -111,7 +111,7 @@
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<method name="add_spatial_gizmo_plugin">
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<return type="void">
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</return>
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<argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
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<argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
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</argument>
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<description>
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</description>
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@ -229,7 +229,7 @@
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<method name="forward_spatial_gui_input" qualifiers="virtual">
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<return type="bool">
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</return>
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<argument index="0" name="camera" type="Camera">
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<argument index="0" name="camera" type="Camera3D">
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</argument>
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<argument index="1" name="event" type="InputEvent">
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</argument>
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@ -450,7 +450,7 @@
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<method name="remove_spatial_gizmo_plugin">
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<return type="void">
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</return>
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<argument index="0" name="plugin" type="EditorSpatialGizmoPlugin">
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<argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
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</argument>
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<description>
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</description>
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